zipman 0 Posted January 30, 2014 i have server.cfg add the line: persistent=1; but still when the last person leave the sever restarts i also have respawn = "BASE"; in the mission is there some way i can make the server think there is someone on the map/server all the time? as the above dont work. Share this post Link to post Share on other sites
fight9 14 Posted January 30, 2014 Do you have -config=server.cfg in the launch parameter mod line? Share this post Link to post Share on other sites
zipman 0 Posted January 30, 2014 (edited) where would i look to see that line thanks for replying i have this -config=server.cfg -port=3410 -profiles=G:\TCAFiles\Users\idbytzwi\419\ -name=server -maxplayers=40 Edited January 30, 2014 by zipman Share this post Link to post Share on other sites
Doodle 10 Posted January 30, 2014 you need to look for PERSISTENT somewhere in server config settings this means server will continue running after everyone has left the game - not at home now so cant check Share this post Link to post Share on other sites
zipman 0 Posted January 30, 2014 (edited) would seem its something odd cos we was in playing and it timed out and reset itself again, thinking it might be something to do with the host not the setup. all seems to be right on the file // JOINING RULES maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 1.5; // 33% or more players need to vote for something, for example an admin or a new map, to become effective //voteMissionPlayers = 0; // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 8; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. hahahaha thanks for all replays its the host servers Serverius Update: After replacing two UPS units we will shortly begin emergency maintenance. We will keep you informed. Edited January 30, 2014 by zipman Share this post Link to post Share on other sites