mikemhz 5 Posted January 29, 2014 http://community.bistudio.com/wiki/Spectator_Mode I've used the native spectator mode in ArmA3 before. But I can't seem to get it to work now. What I'm after is civilian spectators with access to the nice camera controls in native spectator mode during a MP mission. Is this possible? Description.ext respawn = 3;respawnDelay = 5; respawnTemplatesCiv[] = {"Spectator"}; respawnTemplatesWest[] = {"Wave", "Counter", "MenuPosition", "Tickets"}; respawnTemplatesEast[] = {"Wave", "Counter", "MenuPosition", "Tickets"}; respawnTemplatesGuer[] = {"Wave", "Counter", "MenuPosition", "Tickets"}; I spawn the civilians with "this setDamage 1" in the init. But it does not enter spectator mode. Share this post Link to post Share on other sites
merlin 17 Posted February 23, 2014 I'm after something similar, in my case granting people who respawn at BASE the spectator view until the end of a round, where they are rearmed and placed back into the fight. I imagine the solution could involve onplayerespawn.sqf but i'm having trouble finding documentation for the Arma 3 spectator script outside of that BIKI page. Share this post Link to post Share on other sites