ToejaM 1 Posted January 29, 2014 Hey people, my scripts.log is not generating at all but all these others are: addbackpackcargo, addmagazinecaro, addweaponcargo, attachto, createvehicle, deletevehicle, publicvariable, remoteexec, selectplayer, setdamage, setvariable. This is what the scripts.txt filter looks like: 1 "" I've also tried: //new 1 "" Version: 1:02:12 Dedicated host created. 1:02:14 BattlEye Server: Initialized (v1.184) Whats the issue here, am I doing it wrong? :S Share this post Link to post Share on other sites
ToejaM 1 Posted January 31, 2014 (edited) Honestly, some input would be fantastic. ---------- Post added at 13:46 ---------- Previous post was at 13:01 ---------- Ok it seems it needs more than just //new 1 "" inside the file, copied my arma 2 servers scripts.txt and its generating a log. Does that mean that it will log EVERYTHING now ye? Thanks for all the help so far guys. Edit: Nope that just causes it to generate HUGE log files, in the region of 250mb within 2-3minutes and lags the server out intensely. ---------- Post added at 14:10 ---------- Previous post was at 13:46 ---------- Urgh, why is it generating such a huge log file!! Are you now to specify what you want it to log? So you need to get it to log only things that are bad and not the rest at a guess? Is this how the old filters used to do it as before i would when a hack couldnt be detected by my parser, I'd pull the scripts.log apart and find the new variables/names of files ect and add them to my parser then scan all my log files.. seems this isnt possible now as it will generate a far too big log.. or can I omit certain file names? Edited January 31, 2014 by ToejaM Share this post Link to post Share on other sites
$able 2 Posted January 31, 2014 Urgh, why is it generating such a huge log file!!Are you now to specify what you want it to log? So you need to get it to log only things that are bad and not the rest at a guess? Is this how the old filters used to do it as before i would when a hack couldnt be detected by my parser, I'd pull the scripts.log apart and find the new variables/names of files ect and add them to my parser then scan all my log files.. seems this isnt possible now as it will generate a far too big log.. or can I omit certain file names? Of course you will get a huge scripts.log if you log everything with "1 """. Why don't you simply convert your old scripts.txt to the new format using the rules specified here: http://forums.bistudio.com/showthread.php?167504-Regular-Expression-%28Regex%29-Support-for-BE-Filters. Basically you just have to escape all metacharacters. Share this post Link to post Share on other sites
ToejaM 1 Posted January 31, 2014 Because in honesty I don't understand it! and for the Arma 3 server I don't have an old filters list so I've no idea where to start in even generating one to filter out the legit items! Share this post Link to post Share on other sites
mariodu62 5 Posted February 3, 2014 Because in honesty I don't understand it!and for the Arma 3 server I don't have an old filters list so I've no idea where to start in even generating one to filter out the legit items! 80% here don't understand this anticheat. It looks like a secret, nobody share what he knows. Share this post Link to post Share on other sites
ToejaM 1 Posted February 8, 2014 Agreed, I have no idea why this isn't being made more public. Surely there should be some form of filter list to go with it for default arma to filter out everything legit at least or at least a filter list with blatantly obvious cheats in. Share this post Link to post Share on other sites