SD_BOB 10 Posted January 27, 2014 Hi guys has anyone had any success with BIS_fnc_ambientAnimCombat, since the last update? I can use the function as i always have, but the AI units do not react to either getting shot or nearby enemy units/gunfire. [this,"STAND","RANDOM",{(player distance _this) < 5}] call BIS_fnc_ambientAnimCombat; Have used the above in the past with no problems, now i have come back to editing since the last patch and they are just stuck in the animation as if i was using BIS_fnc_ambientAnim. Can anyone confirm this behaviour? Thankyou in advance for any help. Share this post Link to post Share on other sites
tryteyker 28 Posted January 27, 2014 Which patch? Devbuild? The response range is 300m, at least this is noted. The unit will not react to anything beyond that. You also have to make sure that the enemy knows about the unit. Additionally, make sure that both sides are hostile to each other. No INDFOR vs X, CIVILIAN vs X or anything (setting Independent as "Friendly to" the opposite side works well). Try standing right infront of the enemy unit, he'll more than likely react although it'll take time. Share this post Link to post Share on other sites
SD_BOB 10 Posted January 27, 2014 ^^ Yeah mate, i did alot of testing to come and post here. They dont react at all, i can shoot from well within 300, i can stand in front of them and shoot a toe off. Doesnt make a difference... You hear them call out the contact to other units, but then continue in the animation. I have missions i've made on previous builds, using the exact same method which worked fine. But now do not work after the latest update. Thankyou for the input so far, appreciated. Edit:- Patch latest stable. Share this post Link to post Share on other sites
tryteyker 28 Posted January 27, 2014 Somebody else with stable should pitch in and test. Works fine on DEV Build EXE Rev 114607. Alternatively, switch to dev build yourself and test if it works. If it doesn't, you're most likely doing it wrong. If it does, you should probably create an issue on the feedback trcker. Share this post Link to post Share on other sites
SD_BOB 10 Posted January 27, 2014 Yeah copy that, i'll have a look. Out of interest how are you testing it on the DEV build, as i have done above? or another method? Share this post Link to post Share on other sites
tryteyker 28 Posted January 27, 2014 Exact same method, worked for me. Share this post Link to post Share on other sites
SD_BOB 10 Posted January 28, 2014 Just to update this for anyone searching in the future. After testing it appears the MCC_Sandbox mod, breaks the function currently. I have posted about the issue in the relevant thread, but just a heads up for now if anyone is experiencing the same issue. Thankyou tryteyker for your help. MODS please close this thread. Share this post Link to post Share on other sites