ward1591 10 Posted January 25, 2014 I made this dialog as a first project since this is my first time working with the GUI editor. I was wondering how you get your defines from you dialogue you made in the editor. Why i need this is i think it might fix the whole problem with my game crashing me every time i load the file in editor with the error message posted below. In case this help here is my defines and dialogs Defines #define ST_CENTER 0x02 #define ST_TITLE_BAR 0x20 #define ST_PICTURE 0x30 #define ST_FRAME 0x40 #define ST_BACKGROUND 0x50 #define ST_GROUP_BOX 0x60 #define ST_GROUP_BOX2 0x70 #define ST_HUD_BACKGROUND 0x80 #define ST_TILE_PICTURE 0x90 #define ST_WITH_RECT 0xA0 #define ST_LINE 0xB0 #define ST_SHADOW 0x100 #define ST_NO_RECT 0x200 #define ST_KEEP_ASPECT_RATIO 0x800 #define ST_TITLE ST_TITLE_BAR + ST_CENTER // Slider styles #define SL_DIR 0x400 #define SL_VERT 0 #define SL_HORZ 0x400 #define SL_TEXTURES 0x10 // progress bar #define ST_VERTICAL 0x01 #define ST_HORIZONTAL 0 // Listbox styles #define LB_TEXTURES 0x10 #define LB_MULTI 0x20 // Tree styles #define TR_SHOWROOT 1 #define TR_AUTOCOLLAPSE 2 // MessageBox styles #define MB_BUTTON_OK 1 #define MB_BUTTON_CANCEL 2 #define MB_BUTTON_USER 4 //////////////// //Base Classes// //////////////// class RscText { access = 0; idc = -1; type = CT_STATIC; style = ST_MULTI; linespacing = 1; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,.5}; text = ""; shadow = 2; font = "default"; SizeEx = 0.02300; fixedWidth = 0; x = 0; y = 0; h = 0; w = 0; }; class RscPicture { access = 0; idc = -1; type = CT_STATIC; style = ST_PICTURE; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "default"; sizeEx = 0; lineSpacing = 0; text = ""; fixedWidth = 0; shadow = 0; x = 0; y = 0; w = 0.2; h = 0.15; }; class RscButton { access = 0; type = CT_BUTTON; text = ""; colorText[] = {1,1,1,.9}; colorDisabled[] = {0.4,0.4,0.4,0}; colorBackground[] = {0.75,0.75,0.75,0.8}; colorBackgroundDisabled[] = {0,0.0,0}; colorBackgroundActive[] = {0.75,0.75,0.75,1}; colorFocused[] = {0.75,0.75,0.75,.5}; colorShadow[] = {0.023529,0,0.0313725,1}; colorBorder[] = {0.023529,0,0.0313725,1}; soundEnter[] = {"\ca\ui\data\sound\onover",0.09,1}; soundPush[] = {"\ca\ui\data\sound\new1",0,0}; soundClick[] = {"\ca\ui\data\sound\onclick",0.07,1}; soundEscape[] = {"\ca\ui\data\sound\onescape",0.09,1}; style = 2; x = 0; y = 0; w = 0.055589; h = 0.039216; shadow = 2; font = "default"; sizeEx = 0.03921; offsetX = 0.003; offsetY = 0.003; offsetPressedX = 0.002; offsetPressedY = 0.002; borderSize = 0; }; class RscFrame { type = CT_STATIC; idc = -1; style = ST_FRAME; shadow = 2; colorBackground[] = {1,1,1,1}; colorText[] = {1,1,1,0.9}; font = "default"; sizeEx = 0.03; text = ""; }; class BOX { type = CT_STATIC; idc = -1; style = ST_CENTER; shadow = 2; colorText[] = {1,1,1,1}; font = "default"; sizeEx = 0.02; colorBackground[] = { 0.2,0.2,0.2, 0.9 }; text = ""; }; Dialogs class Bank { movingEnable = 0;//--- The dialog window can be moved. enableSimulation = true; controlsBackround[] = {}; idd = 10001; onLoad = "ExecVM '\banking\list.sqf'"; //--- Script loaded upon creation. controls[] = {bank_blackback1,bank_dlist,bank_blackback2,bank_wlist,bank_dtitle,bank_wtitle,bank_check,bank_moneylogo1,bank_moneylogo2,bank_title}; class bank_blackback1: RscPicture { idc = 1200; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 1 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; class bank_dlist: RscListbox { idc = 1500; x = 1 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; sizeEx = 1 * GUI_GRID_H; }; class bank_blackback2: RscPicture { idc = 1201; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 25 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; class bank_wlist: RscListbox { idc = 1501; x = 25 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; sizeEx = 1 * GUI_GRID_H; }; class bank_dtitle: RscText { idc = 1000; text = "Deposit"; //--- ToDo: Localize; x = 2.5 * GUI_GRID_W + GUI_GRID_X; y = 10.5 * GUI_GRID_H + GUI_GRID_Y; w = 10.5 * GUI_GRID_W; h = 3.5 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_wtitle: RscText { idc = 1001; text = "Withdraw"; //--- ToDo: Localize; x = 25.5 * GUI_GRID_W + GUI_GRID_X; y = 10.5 * GUI_GRID_H + GUI_GRID_Y; w = 13.5 * GUI_GRID_W; h = 3.5 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_check: RscButton { idc = 1600; text = "Check Balance"; //--- ToDo: Localize; x = 9.8 * GUI_GRID_W + GUI_GRID_X; y = 5 * GUI_GRID_H + GUI_GRID_Y; w = 20.5 * GUI_GRID_W; h = 4 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_moneylogo1: RscPicture { idc = 1202; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0 * GUI_GRID_W + GUI_GRID_X; y = 3.5 * GUI_GRID_H + GUI_GRID_Y; w = 9 * GUI_GRID_W; h = 7 * GUI_GRID_H; }; class bank_moneylogo2: RscPicture { idc = 1203; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 31 * GUI_GRID_W + GUI_GRID_X; y = 3.5 * GUI_GRID_H + GUI_GRID_Y; w = 9 * GUI_GRID_W; h = 7 * GUI_GRID_H; }; class bank_title: RscText { idc = 1002; text = "Bank"; //--- ToDo: Localize; x = 15.5 * GUI_GRID_W + GUI_GRID_X; y = 0 * GUI_GRID_H + GUI_GRID_Y; w = 9.5 * GUI_GRID_W; h = 4.5 * GUI_GRID_H; sizeEx = 4 * GUI_GRID_H; }; }; Share this post Link to post Share on other sites
das attorney 858 Posted January 25, 2014 Before "class Bank {......." at the top of your dialog.hpp, try entering: class RscPicture; class RscListbox; class RscText; class RscButton; so it looks like this: class RscPicture; class RscListbox; class RscText; class RscButton; class Bank { movingEnable = 0;//--- The dialog window can be moved. enableSimulation = true; controlsBackround[] = {}; idd = 10001; onLoad = "ExecVM '\banking\list.sqf'"; //--- Script loaded upon creation. controls[] = {bank_blackback1,bank_dlist,bank_blackback2,bank_wlist,bank_dtitle,bank_wtitle,bank_check,bank_moneylogo1,bank_moneylogo2,bank_title}; class bank_blackback1: RscPicture { idc = 1200; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 1 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; class bank_dlist: RscListbox { idc = 1500; x = 1 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; sizeEx = 1 * GUI_GRID_H; }; class bank_blackback2: RscPicture { idc = 1201; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 25 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; class bank_wlist: RscListbox { idc = 1501; x = 25 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; sizeEx = 1 * GUI_GRID_H; }; class bank_dtitle: RscText { idc = 1000; text = "Deposit"; //--- ToDo: Localize; x = 2.5 * GUI_GRID_W + GUI_GRID_X; y = 10.5 * GUI_GRID_H + GUI_GRID_Y; w = 10.5 * GUI_GRID_W; h = 3.5 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_wtitle: RscText { idc = 1001; text = "Withdraw"; //--- ToDo: Localize; x = 25.5 * GUI_GRID_W + GUI_GRID_X; y = 10.5 * GUI_GRID_H + GUI_GRID_Y; w = 13.5 * GUI_GRID_W; h = 3.5 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_check: RscButton { idc = 1600; text = "Check Balance"; //--- ToDo: Localize; x = 9.8 * GUI_GRID_W + GUI_GRID_X; y = 5 * GUI_GRID_H + GUI_GRID_Y; w = 20.5 * GUI_GRID_W; h = 4 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_moneylogo1: RscPicture { idc = 1202; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0 * GUI_GRID_W + GUI_GRID_X; y = 3.5 * GUI_GRID_H + GUI_GRID_Y; w = 9 * GUI_GRID_W; h = 7 * GUI_GRID_H; }; class bank_moneylogo2: RscPicture { idc = 1203; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 31 * GUI_GRID_W + GUI_GRID_X; y = 3.5 * GUI_GRID_H + GUI_GRID_Y; w = 9 * GUI_GRID_W; h = 7 * GUI_GRID_H; }; class bank_title: RscText { idc = 1002; text = "Bank"; //--- ToDo: Localize; x = 15.5 * GUI_GRID_W + GUI_GRID_X; y = 0 * GUI_GRID_H + GUI_GRID_Y; w = 9.5 * GUI_GRID_W; h = 4.5 * GUI_GRID_H; sizeEx = 4 * GUI_GRID_H; }; }; Untested but let me know how you get on. Share this post Link to post Share on other sites
ward1591 10 Posted January 25, 2014 Before "class Bank {......." at the top of your dialog.hpp, try entering:class RscPicture; class RscListbox; class RscText; class RscButton; so it looks like this: class RscPicture; class RscListbox; class RscText; class RscButton; class Bank { movingEnable = 0;//--- The dialog window can be moved. enableSimulation = true; controlsBackround[] = {}; idd = 10001; onLoad = "ExecVM '\banking\list.sqf'"; //--- Script loaded upon creation. controls[] = {bank_blackback1,bank_dlist,bank_blackback2,bank_wlist,bank_dtitle,bank_wtitle,bank_check,bank_moneylogo1,bank_moneylogo2,bank_title}; class bank_blackback1: RscPicture { idc = 1200; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 1 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; class bank_dlist: RscListbox { idc = 1500; x = 1 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; sizeEx = 1 * GUI_GRID_H; }; class bank_blackback2: RscPicture { idc = 1201; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 25 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; colorBackground[] = {0,0,0,1}; colorActive[] = {0,0,0,1}; }; class bank_wlist: RscListbox { idc = 1501; x = 25 * GUI_GRID_W + GUI_GRID_X; y = 14 * GUI_GRID_H + GUI_GRID_Y; w = 14 * GUI_GRID_W; h = 10 * GUI_GRID_H; sizeEx = 1 * GUI_GRID_H; }; class bank_dtitle: RscText { idc = 1000; text = "Deposit"; //--- ToDo: Localize; x = 2.5 * GUI_GRID_W + GUI_GRID_X; y = 10.5 * GUI_GRID_H + GUI_GRID_Y; w = 10.5 * GUI_GRID_W; h = 3.5 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_wtitle: RscText { idc = 1001; text = "Withdraw"; //--- ToDo: Localize; x = 25.5 * GUI_GRID_W + GUI_GRID_X; y = 10.5 * GUI_GRID_H + GUI_GRID_Y; w = 13.5 * GUI_GRID_W; h = 3.5 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_check: RscButton { idc = 1600; text = "Check Balance"; //--- ToDo: Localize; x = 9.8 * GUI_GRID_W + GUI_GRID_X; y = 5 * GUI_GRID_H + GUI_GRID_Y; w = 20.5 * GUI_GRID_W; h = 4 * GUI_GRID_H; sizeEx = 3 * GUI_GRID_H; }; class bank_moneylogo1: RscPicture { idc = 1202; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 0 * GUI_GRID_W + GUI_GRID_X; y = 3.5 * GUI_GRID_H + GUI_GRID_Y; w = 9 * GUI_GRID_W; h = 7 * GUI_GRID_H; }; class bank_moneylogo2: RscPicture { idc = 1203; text = "#(argb,8,8,3)color(1,1,1,1)"; x = 31 * GUI_GRID_W + GUI_GRID_X; y = 3.5 * GUI_GRID_H + GUI_GRID_Y; w = 9 * GUI_GRID_W; h = 7 * GUI_GRID_H; }; class bank_title: RscText { idc = 1002; text = "Bank"; //--- ToDo: Localize; x = 15.5 * GUI_GRID_W + GUI_GRID_X; y = 0 * GUI_GRID_H + GUI_GRID_Y; w = 9.5 * GUI_GRID_W; h = 4.5 * GUI_GRID_H; sizeEx = 4 * GUI_GRID_H; }; }; Untested but let me know how you get on. No it came up with the same error message upon loading in editor. Share this post Link to post Share on other sites