drakke85 10 Posted January 20, 2014 Hi everyone, So i decided to start my quest on creating myself burning and smoking helicopter crash sites. This is the result, its kinda simple, but works. The only problem is that when i create more crash sites, sometimes the smoke emitter gets missplaced... Could anyone have an idea about whats wrong? Behold! lol <Smoke Version> The How To: First, Place an AH-99 Blackfoot or any other object where you want and name it: crash1 Code for init: thing= "Land_Wreck_Heli_Attack_01_F" createVehicle position this; deleteVehicle this; smoke1 = "test_EmptyObjectForSmoke" createVehicle position this; smoke1 attachTo[this,[3.5,1,-1]]; Second, Place any small item you want and name it: smoke1 Code for init: smoke1 disableCollisionWith crash1; smoke1 hideobject true; <Fire & Smoke Version> The How To: First, Place an AH-99 Blackfoot or any other object where you want and name it: crash1 Code for init: thing= "Land_Wreck_Heli_Attack_01_F" createVehicle position this; deleteVehicle this; smoke1 = "test_EmptyObjectForFireBig" createVehicle position this; smoke1 attachTo[this,[3.5,1,-1]]; fire1 attachTo[this,[3.5,1,-1]]; Second, Place any small item you want and name it: smoke1 Code for init: smoke1 disableCollisionWith crash1; smoke1 hideobject true; Third, Place a burning fireplace and name it: fire1 can be found on Empty > Tents > Fireplace (Burning) * The burning fireplace will add the sound of burning and light, in case the mission is set up for dusk / night time This is my first post here, i hope i met all the rules, and that this can also help someone else out there . Thanks in advance. Share this post Link to post Share on other sites
esteldunedain 10 Posted June 20, 2014 Thanks man! This is exactly what I needed Share this post Link to post Share on other sites
warnes1000@yahoo.co.uk 10 Posted August 20, 2014 Also just a bit of what I was looking for. I want to make the flames and smoke move and expand like a spreading lake of oil, maybe following the land contours. Any ideas on that one? thanks warnsey Share this post Link to post Share on other sites