ramirez 10 Posted January 19, 2014 (edited) So right now I'm having 2 issues with roads. Also note that this is an inherited project from another developer. Issue #1: This issue is exactly what you're about to see in the following pictures. For some reason these road pieces aren't connected and I can't seem to understand why. I don't know if its missing a segment, or if there's too many segments. I have no idea. Here are some pictures of issue #1. http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/buldozer2014-01-1912-35-50-42.jpg (132 kB) http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/buldozer2014-01-1912-39-21-47.jpg (123 kB) http://i1222.photobucket.com/albums/dd494/RamirezLPD/LifeProjectRPG/Secret%20Projects/invisitor.png (344 kB) Issue #2: The second issue is about when I add roads. I click on the starting piece (which is usually an intersection), click "Modify dir. A, B, C, or D, and then add in a piece. Even if its adding to the end of a road it still gives me the same issue as Issue #1 to all the other road networks. Here's a video: Issue #3: Is that I'm not quite sure how to start a new network. I followed a tutorial I found but the starting piece never showed up in visitor, it only showed up in buldozer (then I couldn't delete it, it was an absolute nightmare.). Heres a video of me attempting to start a new network. Here's a video: Please feel free to correct what I'm doing in the videos. I have almost everything else in visitor down pat, but these roads are being a pain in the arse. Also, thanks for all the help so far. Your help has been incredible guys. Edited January 20, 2014 by Ramirez Share this post Link to post Share on other sites
ramirez 10 Posted January 20, 2014 (edited) Thank you for moving the post, whoever moved it. Edited January 21, 2014 by Ramirez Share this post Link to post Share on other sites
m1lkm8n 411 Posted January 20, 2014 I wouldn't. Currently your using visitor 3 so it's ok here. Better actually since your using roadnets and road p3ds. Arma 3 using shape files which is totally different. Give it some time I'm sure bushlurker will pop in. He's the pro around here. Share this post Link to post Share on other sites