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ToejaM

New Battleye Filters

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What do we need to do for the new filters to log everything?

Please explain it simply as the official one is useless to most people.

I've added this:

//new //#+2 ;PoC

To the top of each file and had to set most kick filters to 1 as I'm not sure how it works anymore and one filter that isn't working is setpos.

Any help appreciated.

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This should be enough:

//new
1 ""

However, in Arma 3 there is no need to use "//new" as the new format has been used for a few months already.

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This should be enough:

//new
1 ""

However, in Arma 3 there is no need to use "//new" as the new format has been used for a few months already.

Can we still have commented lines else where in the filters?

What do we do when a quote character is being escaped by \ already, do we also need a \ to escape that \? eg:

1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !"\"_this spawn fnc_plyrHit;\"" !"\"Hit\" 3:5 Survivor2_DZ - \"_this spawn fnc_plyrHit;\""

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I've come from running Arma 2 servers where porting the filters over usually works

Will //new //#+2 ;PoC compared to //new

Report anything different or will I still see the same logs, as //#+2; PoC makes no sense to me.

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Scripts.log is not being generated anymore even with the //new in - whats the dealio here?

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Guys, I really could use a reply on this. Not having a scripts.log is crippling. Is it under a different name or something?

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This log being missing, is making it impossible to catch certain scripts!

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For now you still have to use the old (non-regex) format in scripts.txt. Are you sure that this is the case for you?

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So I just put 1 "" to generate a full list aye?

Though my Arma 2 servers seem to generate a scripts.log with the new //new filter in :S

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