ToejaM 1 Posted January 19, 2014 What do we need to do for the new filters to log everything? Please explain it simply as the official one is useless to most people. I've added this: //new //#+2 ;PoC To the top of each file and had to set most kick filters to 1 as I'm not sure how it works anymore and one filter that isn't working is setpos. Any help appreciated. Share this post Link to post Share on other sites
$able 2 Posted January 20, 2014 This should be enough: //new 1 "" However, in Arma 3 there is no need to use "//new" as the new format has been used for a few months already. Share this post Link to post Share on other sites
Seaweeduk 10 Posted January 20, 2014 This should be enough: //new 1 "" However, in Arma 3 there is no need to use "//new" as the new format has been used for a few months already. Can we still have commented lines else where in the filters? What do we do when a quote character is being escaped by \ already, do we also need a \ to escape that \? eg: 1 "" !="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';" !"\"_this spawn fnc_plyrHit;\"" !"\"Hit\" 3:5 Survivor2_DZ - \"_this spawn fnc_plyrHit;\"" Share this post Link to post Share on other sites
ToejaM 1 Posted January 20, 2014 I've come from running Arma 2 servers where porting the filters over usually works Will //new //#+2 ;PoC compared to //new Report anything different or will I still see the same logs, as //#+2; PoC makes no sense to me. Share this post Link to post Share on other sites
ToejaM 1 Posted January 25, 2014 Scripts.log is not being generated anymore even with the //new in - whats the dealio here? Share this post Link to post Share on other sites
ToejaM 1 Posted January 26, 2014 Guys, I really could use a reply on this. Not having a scripts.log is crippling. Is it under a different name or something? Share this post Link to post Share on other sites
ToejaM 1 Posted January 27, 2014 This log being missing, is making it impossible to catch certain scripts! Share this post Link to post Share on other sites
$able 2 Posted January 27, 2014 For now you still have to use the old (non-regex) format in scripts.txt. Are you sure that this is the case for you? Share this post Link to post Share on other sites
ToejaM 1 Posted January 28, 2014 So I just put 1 "" to generate a full list aye? Though my Arma 2 servers seem to generate a scripts.log with the new //new filter in :S Share this post Link to post Share on other sites
ToejaM 1 Posted January 28, 2014 Thats still not generating a scripts.log :S Share this post Link to post Share on other sites