kdk11 1 Posted January 17, 2014 Hello I have some Modules set up and I would like them only to become available once my group enters a Trigger. I have searched for the answer but I cant find it. Anyone have any ideas how to do this?. Share this post Link to post Share on other sites
KC Grimes 79 Posted January 17, 2014 As there are many modules that do many different things along a large range, you'll need to be more specific. Depending on the module, you may be able to accomplish what you wish via scripting in a much easier, more organized way. However, just to pull an answer, try syncing a module to a trigger. Share this post Link to post Share on other sites
kdk11 1 Posted January 17, 2014 Yeah I tried this. Basically it is the virtual arty module, air supply. air attack, and bombing run. I want them to only to become available once inside the F.O.B (and trigger). Share this post Link to post Share on other sites
alky_lee 279 Posted January 17, 2014 I found this in another thread which I haven't got around to trying yet. Worth a try Make sure you name the support requester module, leave the support requester module and your player unlinked in the editor, and in the trigger's onAct box put: Code: supportname synchronizeObjectsAdd [playername]; Share this post Link to post Share on other sites
kdk11 1 Posted January 18, 2014 I found this in another thread which I haven't got around to trying yet. Worth a tryMake sure you name the support requester module, leave the support requester module and your player unlinked in the editor, and in the trigger's onAct box put: Code: supportname synchronizeObjectsAdd [playername]; Yes it works mate thank you very much! Share this post Link to post Share on other sites