zeotrope 24 Posted January 17, 2014 Hi All, Please take a look at the code below. I am trying to add a TITAN AT rocket to my BACKPACK but I dont seem to have any more than 1. Does the TITAN (Compact) spawn with one in the barrel? Not sure what to do. Is the ASSAULT backpack too small? Do I have too much in it? Zeo enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class Tacops_Soldier2 { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F", "A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class B_soldier_AT_F; class Tacops_Soldier2_E : B_soldier_AT_F { _generalMacro = "B_soldier_AT_F"; scope = 2; displayName = "Tac-Ops AT Soldier"; nakedUniform = "U_BasicBody"; uniformClass = "Example_CombatUniform_mcam2"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"tacops_uni_gen2\clothes\data\uni_gen2.paa"}; model = "\A3\Characters_F\blufor\b_soldier_02.p3d"; icon = "iconManAT"; Backpack = "Gen_Assault_D"; items[] = {"FirstAidKit"}; weapons[] = {"LMG_Mk200_MRCO_F","launch_B_Titan_short_F","throw","put","Binocular"}; respawnweapons[] = {"LMG_Mk200_MRCO_F","launch_B_Titan_short_F","throw","put","Binocular"}; magazines[] = { "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "HandGrenade", "HandGrenade", "Titan_AT", "Titan_AT", "Titan_AT", }; Respawnmagazines[] = { "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box", "HandGrenade", "HandGrenade", "Titan_AT", "Titan_AT", "Titan_AT", }; LinkedItems[] = {"ItemGPS","Tacops_NVGoggles","ItemMap","ItemCompass","itemRadio","ItemWatch","Tacops_Helmet_at1","Vest_tacops_D"}; respawnLinkedItems[] = {"ItemGPS","Tacops_NVGoggles","ItemMap","ItemCompass","itemRadio","ItemWatch","Tacops_Helmet_at1","Vest_tacops_D"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Example_CombatUniform_mcam2 : Uniform_Base { scope = 2; displayName = "Tacops Soldier 2"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Tacops_Soldier2_E"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; Share this post Link to post Share on other sites
surpher 1 Posted January 17, 2014 (edited) Where is your backpack class? Here is a backpack class from the game. class B_AssaultPack_mcamo_AT: B_AssaultPack_mcamo { scope = 1; class TransportMagazines { class _xx_Titan_AT { magazine = "Titan_AT"; count = 2; }; }; }; Edited January 17, 2014 by surpher Added backpack class. Share this post Link to post Share on other sites
comm_yuri 10 Posted February 23, 2014 (edited) edit: nvm, just figured it out :P Edited February 23, 2014 by Comm_Yuri Share this post Link to post Share on other sites
baddazs 10 Posted March 14, 2014 sorry to dig up an old thread but can we come back to this? I want to use a kitbag mcamo on 3 seperate soldiers to store: 1. A medikit 2. A toolkit 3. 2 explosive charges and an explosive satchel. How would I go about doing this? Share this post Link to post Share on other sites