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scary577

Unitcapture and playback issues.

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So, while edditing a simple mission to test out unitcapture, I ran into a problem.

I have one Wildcat Heli, and four Independent rifleman.

To capture the path, I set up a trigger using radio, and have the script " rec = [vehicle player,200,20] spawn BIS_fnc_UnitCapture; "

It worked, and I copied the data to the clipboard using F1. I then went to the mission file, and made a .sqf called "MovementTest". I placed the script below into the file.

_movementdata = <mdata> ;

//_firingdata = <fdata> ;

_sequence = [Heli1, _movementdata] spawn BIS_fnc_UnitPlay;

//[Heli1, _firingdata] spawn BIS_fnc_UnitPlayFiring;

waitUntil {scriptDone _sequence};

hint "Playback finished";

(Substituting <mdata> for my actual movement path)

Here comes my issue however. When I try to use "nul = [] execVM "MovementTest.sqf" "

nothing happens. The Heli just sits there.

Can someone tell me where to put the command to make the heli follow the path, or if I am writing it incorrectly?

For the guide and script that I used in the making of this use this link (http://forums.bistudio.com/showthread.php?169539-How-to-use-UnitCapture-in-Arma-3)

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That's odd. Did you start recording while on the heli, already?

I remember using:

_path1 = <pathdata>;
playing = [heli, _path1, [obj, "doneflying"]] spawn BIS_fnc_unitPlay;

Don't know what difference the third parameter would make, as it clearly seems optional. Though, it's an alternative to scriptDone.

PS: third paramater sets a variable that'll return true when sequence is done, just to make it clear :)

Edited by rakowozz

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