speedygonzales 15 Posted December 30, 2013 (edited) First of all, i want say thanks to the community, because with the really good tutorials and helping hands here, i have learned allot and started by zero and now i can realized what i want to do with textures. Mayby later some model skills and it would be perfect ;). I`m working on a mod for my community, and until now i get really much things done, but i have problems with M14EBR retextures, it wont show up with my textures ingame only with the standards. There are two textures for one rifle. So thats my config for it : class srifle_M14VIK_F: srifle_EBR_F { displayName = "M14ModVK (Black)"; hiddenSelections[] = {"camo1","camo2"}; hiddenSelectionsTextures[] = {"\troy_Mod\Data\rifles\m14_Vik_ebr01_co.paa","troy_Mod\Data\rifles\m14_Vik2_co.paa"}; picture = "\A3\weapons_F\LongRangeRifles\EBR\Data\UI\gear_EBR_X_CA.paa"; The other problem i have is with the SUV01, no prob to get the textures outside, but how i can include the inside view the seats and so on what hiddenselection is that ? class Vikingr_SUV_01_VK: SUV_01_base_F { _generalMacro = "Vikingr_SUV_01_VK"; scope = 2; side = 1; faction = "Troy_Mod"; displayName="SUV VK"; crew = "B_Soldier_F"; hiddenSelections[]= {"Camo1","num_1","num_2","num_3","num_4"}; hiddenSelectionsTextures[]= {"\Troy_Mod\data\vehicle\suvVikingr_02_ext_co.paa","Troy_Mod\data\vehicle\suvVikingr_01_int_board_co.paa"}; typicalCargo[] = {"B_Soldier_F"}; Full Config: http://www34.zippyshare.com/v/75092264/file.html I hope someone could help me to complete this. Best regards Speedy Edited December 30, 2013 by Speedygonzales Share this post Link to post Share on other sites
surpher 1 Posted December 30, 2013 Don't think the EBR has hiddenSelections yet, same goes for the interior of the SUV. Share this post Link to post Share on other sites