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speedygonzales

Config Textures Probs. ?

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First of all, i want say thanks to the community, because with the really good tutorials and helping hands here, i have learned allot and started by zero and now i can realized what i want to do with textures.

Mayby later some model skills and it would be perfect ;).

I`m working on a mod for my community, and until now i get really much things done, but i have problems with M14EBR retextures, it wont show up with my textures ingame only with the standards.

There are two textures for one rifle.

So thats my config for it :

class srifle_M14VIK_F: srifle_EBR_F

{

displayName = "M14ModVK (Black)";

hiddenSelections[] = {"camo1","camo2"};

hiddenSelectionsTextures[] = {"\troy_Mod\Data\rifles\m14_Vik_ebr01_co.paa","troy_Mod\Data\rifles\m14_Vik2_co.paa"};

picture = "\A3\weapons_F\LongRangeRifles\EBR\Data\UI\gear_EBR_X_CA.paa";

The other problem i have is with the SUV01, no prob to get the textures outside, but how i can include the inside view the seats and so on what hiddenselection is that ?

class Vikingr_SUV_01_VK: SUV_01_base_F

{

_generalMacro = "Vikingr_SUV_01_VK";

scope = 2;

side = 1;

faction = "Troy_Mod";

displayName="SUV VK";

crew = "B_Soldier_F";

hiddenSelections[]= {"Camo1","num_1","num_2","num_3","num_4"};

hiddenSelectionsTextures[]= {"\Troy_Mod\data\vehicle\suvVikingr_02_ext_co.paa","Troy_Mod\data\vehicle\suvVikingr_01_int_board_co.paa"};

typicalCargo[] = {"B_Soldier_F"};

Full Config: http://www34.zippyshare.com/v/75092264/file.html

I hope someone could help me to complete this.

Best regards Speedy

Edited by Speedygonzales

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Don't think the EBR has hiddenSelections yet, same goes for the interior of the SUV.

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