thetrooper 10 Posted December 22, 2013 I'm trying to force my IR lazer on. I'm using the code below but it isn't working? Also the same with the torch. player action ["IRLaserOn", player]; Share this post Link to post Share on other sites
Falsche9 11 Posted December 22, 2013 This works: player removePrimaryWeaponItem "acc_pointer_IR"; player addPrimaryWeaponItem "acc_flashlight"; //then player action ["GunLightOn", player]; //then player action ["GunLightOff", player]; IRLaser action does not. AI will use laser during combat with this code but I also can't get player laser to work: unitName enableIRLasers true; Share this post Link to post Share on other sites
Grumpy Old Man 3545 Posted December 22, 2013 even when forced, units won't enable their lasers/flashlights until they go into combat mode. Share this post Link to post Share on other sites