IT07 10 Posted December 21, 2013 Hi all. New to the forums :) Anyways, I was trying some stuff with BIS_dynamicText but could not figure it out completely because I am starting to learn how to code. Here is the situation: [format["<t size='0.6'>Hello world! I am %1</t>",(_playerName)],0,0.8,0.5,0,0,8] spawn BIS_fnc_dynamicText; // But this makes it show waaaaay to quick, it's like gone in 1 second. How do I change the code so it shows longer? Can I also attach a _onScreenTime to the script and then define the speed in that value? Btw, not very important; but can someone explain me what the ,0,0.8,0.5,0,0,8 values do? I think they have to do with the position of the text, but not sure.... Thanks a lot for help in advance. Best regards, IT07. Share this post Link to post Share on other sites
tryteyker 28 Posted December 21, 2013 http://www.reddit.com/r/armadev/comments/1t7b59/arma_3_useful_functions_for_mission_making/ Look for BIS_fnc_dynamicText further down. Proper syntax could look like this: ["Text",1,1,20,2] spawn BIS_fnc_dynamicText: 1 and 1 are X and Y coordinates. The last two values are duration (20 secs) and fadein time (how long it takes until text is fully visible). Share this post Link to post Share on other sites
VVL99 10 Posted April 12, 2014 (edited) For A2, A2Free, A2+, ~A3 fnc_dynamicText - Function + sample + video FNC fnc_dynamicText = { disableserialization; (_this select 4) cutrsc ["RscTime","plain down"]; _control = (uinamespace getvariable "BIS_InfoTime") displayctrl 112301; _control ctrlsetstructuredtext parsetext (_this select 0); sleep (_this select 5); _pos = ctrlposition _control; _control ctrlsetfade 0; _pos set [1,(_pos select 1) + (_this select 3)]; _control ctrlsetposition _pos; _control ctrlcommit (_this select 1) }; Spawn ["<t size='1.3' color='#00E0FD'>" + "Text" + "</t>",20,-1,-02,3010,5] spawn fnc_dynamicText; Edited April 12, 2014 by VVL99 Share this post Link to post Share on other sites
fortun 14 Posted June 20, 2014 Anyone knows how to get two at same time? If i have two, the first disappears. How am i able to have two bis_fnc_dynamictext at the same time displaying? Share this post Link to post Share on other sites