Wiki 1558 Posted December 19, 2013 Is there any possibility to put IR strobe at the beginning of the mission like smoke or chemical light? In editor, you can put smoke or chemlights directly on the ground (and choose the color etc...), but no IR strobe. Can this be added in next update, so that mission makers can mark LZ or area or whatever... at the beginning of night missions. Share this post Link to post Share on other sites
Falsche9 11 Posted December 20, 2013 "B_IRStrobe" createVehicle (getMarkerPos "markerName"); "I_IRStrobe" createVehicle (getPosATL player); "O_IRStrobe" createVehicle (position something); Share this post Link to post Share on other sites
Wiki 1558 Posted December 20, 2013 Thanks, but yeah, I know that command. Just wondered if there was a way to put them as an object directly from the editor - just like smoke and chemlights. Share this post Link to post Share on other sites
Falsche9 11 Posted December 20, 2013 It probably could be added to the module for anyone that can't type or copy and paste text in init lines. Share this post Link to post Share on other sites
Wiki 1558 Posted December 20, 2013 That's aint about not being able to copy and paste the code - if you're not aware, I've been editing for quite a while, I know how it works, no need to be ironical. It's just that they (BIS dev) did it for smokes and chemlights, so why not for IR strobes? Share this post Link to post Share on other sites
instagoat 133 Posted December 23, 2013 The IR strobes can be placed in the editor already. They're in the empty -> mines tab (just like the chemlights). Share this post Link to post Share on other sites