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Put IR strobe like smoke

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Is there any possibility to put IR strobe at the beginning of the mission like smoke or chemical light?

In editor, you can put smoke or chemlights directly on the ground (and choose the color etc...), but no IR strobe.

Can this be added in next update, so that mission makers can mark LZ or area or whatever... at the beginning of night missions.

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"B_IRStrobe" createVehicle (getMarkerPos "markerName");

"I_IRStrobe" createVehicle (getPosATL player);

"O_IRStrobe" createVehicle (position something);

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Thanks, but yeah, I know that command.

Just wondered if there was a way to put them as an object directly from the editor - just like smoke and chemlights.

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It probably could be added to the module for anyone that can't type or copy and paste text in init lines.

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That's aint about not being able to copy and paste the code - if you're not aware, I've been editing for quite a while, I know how it works, no need to be ironical.

It's just that they (BIS dev) did it for smokes and chemlights, so why not for IR strobes?

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The IR strobes can be placed in the editor already. They're in the empty -> mines tab (just like the chemlights).

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