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florianmuellerch

Disable briefing on persistent server

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Hi guys

Another question: I'm trying to disable the initial briefing screen on my persistent dedicated server. My description.ext looks like this:

class Header

{

gameType = Sandbox;

minPlayers = 0;

maxPlayers = 100;

};

onLoadName = "blabla";

author = "me...";

onLoadMission = "Blabla";

LoadScreen = "Loading.jpg";

briefing = 0;

debriefing = 0;

disabledAI = true;

persistent = true;

respawn = 3; //BASE

respawnDelay = 10;

respawnVehicleDelay = 60;

respawnOnStart = 1;

What have I done wrong?

The briefing only appears on the first join, when I then go back to the player selection and join again, the briefing won't show up again.

Thanks for your help! :)

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Idk if MP briefing uses the same display (rscDiary). But SP briefing can be skipped by automatically activating the 'continue' button.

waitUntil {!isNull ((uiNamespace getVariable "RscDiary") displayCtrl 1)};// Make sure the control exists
ctrlActivate ((uiNamespace getVariable "RscDiary") displayCtrl 1);// Activate the 'continue' button

Edited by Iceman77

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