OnlineKenji 0 Posted August 31, 2002 I must be doing something wrong...what is it? My code simply will NOT work properly. Please look at my script and comment. Thank you. Legend: InsertionChopper - the name of a West Chopper placed with the editor. server - a gamelogic placed with the editor. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> enableRadio false titleText["Petrovice....", "Black In", 7] ;CREATE THE CAMERA playMusic "7thIAmGonaFly" _camera = "camera" CamCreate [4092.81,5112.39,13.34] _camera CameraEffect ["Internal","Back"] _camera camCommit 0 @camCommitted _camera HostStartsIntro = false PublicVariable "HostStartsIntro" usedPlayers = (crew InsertionChopper); PublicVariable "usedPlayers"; ?!(local server) : goto "WaitForHost" ?(local server) : titleText["Welcome Host. Map by Kenji.", "plain", 1] _unusedPlayers = (crew InsertionChopper) "_x MoveInCargo InsertionChopper" forEach [a1,a2,a3,a4,a5,a6,a7,a8] usedPlayers = (crew InsertionChopper) - _unusedPlayers; PublicVariable "usedPlayers" _LeadGuy = (usedPlayers select 0) usedPlayers Join _leadGuy; publicVariable "usedPlayers" HostStartsIntro=true; publicVariable "HostStartsIntro"; #WaitForHost ?!(local server) : titleText["Welcome client. Map by Kenji", "plain", 1] @HostStartsIntro #IntroStart _ct = _ct + 1 ...Skipped a Crap Load of camera shots ; Tell The Insertion Chopper to Move to the landing Zone InsertionChopper flyinheight 100 InsertionChopper setPos [(getPos InsertionChopper select 0), (getPos InsertionChopper select 1), 100] InsertionChopper doMove [(getPos lzInsertion select 0), (getPos lzInsertion select 1)] InsertionChopper SetSpeedMode "NORMAL" ....Skipped Another Crap load of camera shots. No references to my player or Ai objects were made just cam scripting. All my cam commands ends with @camCommit _camera. I did them with Camera.sqs. ; EJECT EACH PLAYER ONE BY ONE enableRadio false HostFinishedEject=false; publicVariable "HostFinishedEject" ?!(local server) : goto "WaitForHostFinishedEject" _i=0 _j = count usedPlayers _LeadGuy = (usedPlayers select 0) #EjectLoop _ThisUnit = (usedPlayers select _i) unassignVehicle _ThisUnit _ThisUnit Action ["eject", vehicle InsertionChopper] _i=_i+1 @(_ThisUnit distance InsertionChopper) > 40 ?_j > _i : goto "EjectLoop" HostFinishedEject=true; publicVariable "HostFinishedEject" #WaitForHostFinishedEject @HostFinishedEject enableRadio true ; Destroy the camera _camera cameraEffect ["terminate", "back"] camDestroy _camera ; Start the timer [] Exec "TimeLimit.sqs" ; SEND THE CHOPPER TO THE WAITING POINT InsertionChopper doMove getPos ChopperWaitingPosition Exit <span id='postcolor'> It gets to the part where it's supposed to eject the guys, but it doesn't. I had a titleText that displayed the count of the usedPlayers array, but my clients always saw either 0 or scalar. I don't know what I'm doing wrong. Give me a shout if you can. Thank you. Share this post Link to post Share on other sites
bn880 5 Posted August 31, 2002 PublicVariable will not pass arrays, of anything. Group references yes... Share this post Link to post Share on other sites
OnlineKenji 0 Posted August 31, 2002 Oh.... hmm..I don't have a group reference. In the editor I have the team as one group, so that when you're choosing your role it apears as one team. Then in init.sqs I split them up, so that each person can choose their own loadout. Then I put them back together in the intro. I did not know that it couldn't pass arrays....the comref is very vague on it. - Do you have an example where you use it more than in that RadioOn.sqs RadioOff.sqs example that I saw in the threads. - Did you have to put it off in a seperate .sqs or is that just your style? - Can i enumerate a "Group" like i can an array? - Can I manipulate global objects from just the host machine? Like '?(local server) : "_x AddWeapon ""HK""" forEach <Public Group>' I know i'm asking a lot, but I couldn't find this information anywhere. I just ask for a little patience with me . Thanks. Share this post Link to post Share on other sites
bn880 5 Posted August 31, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">- Do you have an example where you use it more than in that RadioOn.sqs RadioOff.sqs example that I saw in the threads. <span id='postcolor'> Yes, look at the Multiplayer Marker Management on the bn880 web page below. There is 1 other example there I think. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> - Did you have to put it off in a seperate .sqs or is that just your style?<span id='postcolor'> I'm not sure by what you mean by 'it', but PublicVariable works in triggers also. (my style and clearer logic) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> - Can i enumerate a "Group" like i can an array? <span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">units grp Operand types: grp: Group Type of returned value: Array Description: Arrays of all units in the group. Example: player in units group player <span id='postcolor'> Looks like you can. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Can I manipulate global objects from just the host machine? Like '?(local server) : "_x AddWeapon ""HK""" forEach <Public Group>' <span id='postcolor'> Yes, as far as I remember that's actually the best way of doing it. (hopefully what we think is global really is) Share this post Link to post Share on other sites
OnlineKenji 0 Posted September 1, 2002 Thanks a lot bn88 . I will be able to experiment a little, now that I have a much more narrow range to experiment in. Thanks. Share this post Link to post Share on other sites