dragonsyr 21 Posted December 9, 2013 (edited) how to prevent this??? (for dedicated server mission) i have a script that the player can call . The script give waypoints to some preplaced units from editor. What can i use for return the units in initial position if the player disconnected from server??? i think that i want a server side script that monitor somehow the units and if the units is not controled by players , then units back to the place. i need that also for some global variables (if is nil and the player who make those variables nil (from script) , is not exist then those variables !isnil.) i hope that you understand what i mean..... thanks ---------- Post added at 18:37 ---------- Previous post was at 18:28 ---------- when the player is dead the script that use continues , or is like disconnection????? ---------- Post added at 18:49 ---------- Previous post was at 18:37 ---------- with other words.... i m pilot and i call the script that lock a helipad (prevent of use the same helipad other player same time ) and some units move in some waypoints. so far so good.... if i disconnect from server then the units stays in last position , and the helipad is locked forever. this is the problem i have Edited December 9, 2013 by dragonsyr Share this post Link to post Share on other sites