Kydoimos 916 Posted December 7, 2013 Bit of a longshot this, but does anyone know how BI created the quotation card video? I'd like to emulate what they've done, somehow. Does anyone recognise the interlace effect from any film editing studio or anything? Or does anyone have any bright ideas how we can edit the text? I realise it's probably asking the impossible - but it's worth the post! Share this post Link to post Share on other sites
Kydoimos 916 Posted February 20, 2014 Still no clues? Share this post Link to post Share on other sites
TAW_Yonose 11 Posted February 20, 2014 which kind of text effect you looking for? you have any video? Share this post Link to post Share on other sites
Kydoimos 916 Posted February 20, 2014 There's an example in this video by Dslyecxi: (Situational Awareness, Positioning etc.). But the best example is in BIS' official quotation titles from the main campaign... Share this post Link to post Share on other sites
TAW_Yonose 11 Posted February 20, 2014 1.some effects like the video glitch is coming from this location: Trigger - Effects - Type: Resource - Text: Video Glitch try and test around those and see what you like. 2. The Arma3 intro you saw on the very begging is a video that the put in, how? This guy show you how (http://www.armaholic.com/page.php?id=19289) 3. Text effects, i got a cool one that i really enjoy (LOOK AT THE BOTTOM) ///////////////////////////////////////////////////////////////////// //////////////////////// Text Effects /////////////////////////////// ///////////////////////////////////////////////////////////////////// Bis_printText = { private["_blocks","_block","_blockCount","_blockNr","_blockArray","_blockText","_blockTextF","_blockTextF_","_blockFormat","_formats","_inputData","_processedTextF","_char","_cursorBlinks","_cursorInvis"]; _blockCount = count _this; _invisCursor = "<t color ='#00000000' shadow = '0'>_</t>"; //process the input data _blocks = []; _formats = []; { _inputData = _x; _block = [_inputData, 0, "", [""]] call BIS_fnc_param; _format = [_inputData, 1, "<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>", [""]] call BIS_fnc_param; //convert strings into array of chars _blockArray = toArray _block; {_blockArray set [_forEachIndex, toString [_x]]} forEach _blockArray; _blocks = _blocks + [_blockArray]; _formats = _formats + [_format]; } forEach _this; //do the printing _processedTextF = ""; { _blockArray = _x; _blockNr = _forEachIndex; _blockFormat = _formats select _blockNr; _blockText = ""; _blockTextF = ""; _blockTextF_ = ""; { _char = _x; _blockText = _blockText + _char; _blockTextF = format[_blockFormat, _blockText + _invisCursor]; _blockTextF_ = format[_blockFormat, _blockText + "_"]; //print the output [(_processedTextF + _blockTextF_), 0, 0.15, 5, 0, 0, 90] spawn BIS_fnc_dynamicText; playSound "click"; sleep 0.07; [(_processedTextF + _blockTextF), 0, 0.15, 5, 0, 0, 90] spawn BIS_fnc_dynamicText; sleep 0.07; } forEach _blockArray; if (_blockNr + 1 < _blockCount) then { _cursorBlinks = 10; } else { _cursorBlinks = 15; }; for "_i" from 1 to _cursorBlinks do { [_processedTextF + _blockTextF_, 0, 0.15, 5, 0, 0, 90] spawn BIS_fnc_dynamicText; sleep 0.1; ["", 0, 0.15, 5, 0, 0, 90] spawn BIS_fnc_dynamicText; [_processedTextF + _blockTextF, 0, 0.15, 5, 0, 0, 90] spawn BIS_fnc_dynamicText; sleep 0.04; }; //store finished block _processedTextF = _processedTextF + _blockTextF; } forEach _blocks; //clean the screen ["", 0, 0.15, 5, 0, 0, 90] spawn BIS_fnc_dynamicText; }; [ ["Nightstalk","<t align = 'center' shadow = '1' size = '1.5'>%1</t><br/>"], ["0300","<t align = 'center' shadow = '1' size = '0.7'>%1</t><br/>"] ] spawn Bis_printText; /////////////////////////////////////////////////////////////////// Where it says "Nightstalk" and "0300" is where you choose what the text should show up. Hope this helpt you or gave you some ideas :) Share this post Link to post Share on other sites
Kydoimos 916 Posted February 20, 2014 Hi, thanks for the response! Yeah, I'm looking for the text effect that's used in the quotation titles. You see, BIS made the text effect into .ogg files. You can find the quotation text effects in the 'addons' folder of the game, under 'missions'. I think they used something like After Effects... I really want to emulate the quotation video but haven't found any way of coming close. I appreciate your help though! Thanks! Share this post Link to post Share on other sites
TAW_Yonose 11 Posted February 20, 2014 i'll tell you if i can figure it Share this post Link to post Share on other sites
Kydoimos 916 Posted February 20, 2014 Thanks man! It's probably something that BIS have concocted themselves, as I have only seen it in official videos! Share this post Link to post Share on other sites
TAW_Yonose 11 Posted February 21, 2014 well as you say, but i also thinks its just a video so we cant find what you looking for. Share this post Link to post Share on other sites