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Seltix

Oxygen 2 Texturing, I can't apply texture to different faces,

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When i apply a texture to let's say a wall, If i place it over the wall, the edges will look very "bad", so i want to place the same texture on the edge, as on the wall, but when i do so, the texture on the wall becomes "bad" and the texture on the edge, is made good, I can't apply same texture to different faces inside(without the switching around), please help :)

(Some Pictures)

http://imgur.com/n39ssXw

and when i try improving the edge, this happens : http://imgur.com/WdqoBUz

The texture faces i added, gets removed

Greetings, a snowy sweden :)

Edited by Seltix

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Hi Seltix

In O2 you must select ONLY the wall faces that you want the texture on. Several ways to do this, but heres one;

For example, in one of the O2 panels (view), select just the 4 points that make the first wall face, apply texture

Then select the other 4 points that make the "back" of the wall, apply texture again.

Then in a different O2 panel/view, select the 4 points that make 1 side, apply texture.

Then select the other 4 points that make the other side of the wall, apply texture again.

Repeat for all sides.

Using the 3d view panel makes it easier to select and see which points you want selected.

Select is left-mouse drag-over the point.

Un-Select is Cntl-Shft left-mouse drag-over the point.

Greetings from stinking hot Australia :)

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I will post a video of what im doing, and you correct where im doing thw wrong thing, it's driving me crazy, and from what i know, im doing just what you said :S

---------- Post added at 00:38 ---------- Previous post was at 00:14 ----------

There we go, What do you see me doing wrong there? :)

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?

That video was no help sorry. For a start I'm dont flip views like that. I always have the "4-view" panel. (press F9)

When you select the 3 or four points down the bottom of O2 it should say 1 face selected.

Press A

Drag a box

Right click inside the box - Load Texture

Press B to apply that texture to the selected face

(Right-click again- Unload texture)

(press A again to get back to the normal edit mode)

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Seltix, what you're doing is perfectly fine (a few too many steps, but otherwise ok). Flipping viewports or 4 panel view is just user preference and has nothing to do with successful texture application.

Your 2nd picture is just showing the masking oxygen can do, so that you only see the currently selected faces in Buldozer.

You'll find that, if you take your object from the stage in your first picture, then apply the exact process you're doing in your video (your video doesnt show you applying the texture, but I'm going to assume you know how to do that, since you've shown textured screenshots - if not, you must select "Background Mapping" or press 'B' once you've got your texture lined up), then as a final step deselect everything before switching to Buldozer, you'll see a nice, properly textured cube.

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Thank you both, and yes i know Background mapping (B) :)

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