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dragonsyr

animation bug ????

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I think is a bug....

try to give this command

unit playmoveNow 'Acts_NavigatingChopper_Loop';

to a unit armed and then unarmed (same unit with this in init line "removeallweapons this;")

you will see while unit is armed that the animation loop working.

but while the unit is unarmed, then the animation is taking place only for 1 time .(no loop)

one solution is if after the loop anim command give unit disableAI "anim" then the loop continues. but if you want to make a sequence of moves (ex: unit playmoveNow 'Acts_NavigatingChopper_Loop'; unit disableAI "anim" ;unit dowatch player ;then you have problem .

is this a bug?

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