dragonsyr 21 Posted November 28, 2013 I think is a bug.... try to give this command unit playmoveNow 'Acts_NavigatingChopper_Loop'; to a unit armed and then unarmed (same unit with this in init line "removeallweapons this;") you will see while unit is armed that the animation loop working. but while the unit is unarmed, then the animation is taking place only for 1 time .(no loop) one solution is if after the loop anim command give unit disableAI "anim" then the loop continues. but if you want to make a sequence of moves (ex: unit playmoveNow 'Acts_NavigatingChopper_Loop'; unit disableAI "anim" ;unit dowatch player ;then you have problem . is this a bug? Share this post Link to post Share on other sites