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terox

Need help from admins to test benchmark mission to reproduce MP issues

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There is an ongoing discussion about certain MP issues that we are having with server performance

See this thread

http://forums.bistudio.com/showthread.php?168337-Multiplayer-not-in-playable-state

I have finished working on a benchmark mission to help reproduce a problem, where the server fps degrades to unplayable levels, in an environment where a fair sized number of players are present and a moderate number of AI exist at the start of the mission

The problem I have, is it needs at least 30 players, ideally 40 or more to reproduce this

I need your help if possible please

This is a 52 player Vanilla coop

co_52_zeu_benchmark_v001.Altis

Params available are

a) Select number of AI from 0 to 600 (In increments of 50)

b) Viewdistance : (default 2.5k)

c) Terrain Grid (Default = MP default of 25)

d) Max allowed dead bodies (Default set to unlimited) e.g. no body removal

e) Enable Simulation (Options to disable, None, All, All server or All client objects

f) diag_captureSlowFrame option (Unable to test the functionalityu for this as the current versions do not support this command)

g)Debug to server log (Enabled by default)

-----------------------------------------------------------------------------

How should one test.

TEST 1

This is to reproduce an issue where High player numbers and moderate AI numbers cause very low FPS serverside

Test Requires

a) Dedicated server with at least 100MB connection

b) Minimum 30 players

c) No addons

Start mission with default params (dont touch any of them)

The mission will load with 300 AI present on the map

This should cause a very slow frame-rate serverside

Run mission for say 5 mins max

Your rpt will then have entriies similar to the following

|=========================  co_52_ZEU_Benchmark. Altis =========================|

""
""
"     _____INITIAL SETTINGS_____"
"     Viewdistance		: 2500"
"     Terrain Grid          	: 25"
"     Count AllMissionObjects	: 372"
"     EnableSimulation On all SERVER objects: true"
"     EnableSimulation On all CLIENT objects: true"
"     Max number of dead AI allowed on server: 0"
""
""
"_____DATA OUTPUT_____"
"     Time: 1.191"
"     Players: 1"
"     Local AI: 308"
"     Dead AI on map: 0"
"     diag_FPS: 18.1612"
""
""

You will get the following data (with differing values) repeated once every minute that you run the test mission

"_____DATA OUTPUT_____"
"     Time: 1.191"
"     Players: 1"
"     Local AI: 308"
"     Dead AI on map: 0"
"     diag_FPS: 18.1612"
""
""

This should easily reproduce the issue and once we can verify this over a few servers we can them submit a ticket for this issue with data we have collected

If you do run this as described, please add the following in your feedback post

1) Server specs (CPU/RAM/Connection speed)

2) The .rpt file

3) Your ArmA3.cfg file

Thanks

Mission updated to v002 due to rpt log issue

Edited by Terox

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