BLQQD 10 Posted November 26, 2013 Ok so I've got 3 objects I want to remove from the map because I need the space they take up to be empty. A trash pile, village well, and a wood cart. Through searching I found I could delete the village well (or any other building) using a Game Logic with this in the Init Field (getPos this nearestObject 30971) hideObject true; I found that I could destroy the trash pile (trees, bushes, buildings and some other things) with this in an Init Field (getPos this nearestObject 30610) setDamage 1; but when i do this, it leaves a "dead" trash pile behind which looks really ugly. anyone know of a way to fix this??? The wood cart has me COMPLETELY stumped Apparently its indestructible (believe me, I tried really hard lol), and the hideObject command will not work on it (or the trash) its the same object under Empty; Objects; Wood Cart (Only diff is its indestructible) its map id is 30611, and its on Takistan If someone could help me with this I would be incredibly grateful. Thanks for your time to anyone who bothered reading Share this post Link to post Share on other sites
BLQQD 10 Posted December 18, 2013 (edited) So no one knows a way to remove a map object without leaving a dead version of it? (when "hideObject true" wont work) EDIT Im working on a different mission and im having the same problem Ive tried hideObject deleteCollection setDamage (leaves big ugly corpse version) deleteVehicle getPos/setPos Ive tried triggers, gamelogics, scripts but NOTHING works!!! y is it so hard to delete a goddam market stall??!?!?!?!?!? Edited December 18, 2013 by BLQQD Anger Share this post Link to post Share on other sites