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BLQQD

Delete Pre-existing objects

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Ok so I've got 3 objects I want to remove from the map because I need the space they take up to be empty. A trash pile, village well, and a wood cart.

Through searching I found I could delete the village well (or any other building) using a Game Logic with this in the Init Field

(getPos this nearestObject 30971) hideObject true;

I found that I could destroy the trash pile (trees, bushes, buildings and some other things) with this in an Init Field

(getPos this nearestObject 30610) setDamage 1;

but when i do this, it leaves a "dead" trash pile behind which looks really ugly. anyone know of a way to fix this???

The wood cart has me COMPLETELY stumped

Apparently its indestructible (believe me, I tried really hard lol), and the hideObject command will not work on it (or the trash)

its the same object under Empty; Objects; Wood Cart (Only diff is its indestructible)

its map id is 30611, and its on Takistan

If someone could help me with this I would be incredibly grateful. Thanks for your time to anyone who bothered reading :yay:

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So no one knows a way to remove a map object without leaving a dead version of it? (when "hideObject true" wont work)

EDIT

Im working on a different mission and im having the same problem

Ive tried

hideObject

deleteCollection

setDamage (leaves big ugly corpse version)

deleteVehicle

getPos/setPos

Ive tried triggers, gamelogics, scripts but NOTHING works!!! y is it so hard to delete a goddam market stall??!?!?!?!?!?

Edited by BLQQD
Anger

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