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sariel

Spawn dead soldier

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Hey,

im searching for a way to spawn a dead soldier.

i want to spawn in a group of dead guys and wrecks (and no - i'm not a psychopath^^), but i dont know how to make the men spawn dead.

if i deal damage to them or set their health to 0 on spawn i hear and see them dying, but i want them already to be dead when i spawn.

or is there a way to spawn the playable characters a few seconds after nonplayable ones/buildings/etc...?

thanks for any help!

sariel

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You can add a smooth fade at the start of a mission.

[1,"BLACK",5] call BIS_fnc_fadeEffect;

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thanks alot!

can you tell me how i can make the fade last longer? :)

---------- Post added at 19:23 ---------- Previous post was at 19:20 ----------

thanks alot!

can you tell me how i can make the fade last longer? :)

EDIT:

just repeated the code ... but is there a more elegant way?

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You don’t have to repeat it. There is a description of this command in functions viewer:

/*
Author: Thomas Ryan

Description:
Easily carry out complex fading. Default values will be used if parameters aren't defined or set to nil.

Parameter(s):
_this select 0 (Optional): NUMBER - 0: fade out, 1: fade in
_this select 1 (Optional): STRING - "BLACK": black fade, "WHITE": white fade
_this select 2 (Optional): NUMBER - Duration of the fade in seconds
_this select 3 (Optional): NUMBER - 1: blur while fading, 0: don't use blur
_this select 4 (Optional): STRING - String of the music track you wish to play (will only work with fading in)
_this select 5 (Optional): STRING - Ending you wish to use (will only work with fading out)
_this select 6 (Optional): NUMBER - Use 0: failMission, 1: endMission

Returns:
Nothing.
*/

So edit third parameter to change fade duration.

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