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roguetrooper

Suggestion: play-button for sounds in trigger-window (editor)

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In the editor window for trigger-sound-effects there should be a play-button. Sure, you can place a trigger with the condition "true" on an empty map and have it played automatically. But a play-button in the trigger-window would be even more convenient.

Further, the class name (e.g "SN_Flare_Fired_4") of the sound should also be displayed. This would be about 2673 times faster than

1. selecting a sound
2. give the trigger a name
3. save the map
4. go to the desktop
5. open the mission.sqm
6. search for the trigger name

to find out the class name.

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