wok 1 Posted November 21, 2013 So I downloaded the tools, after playing for a while and watching some basics tutorials I come to the conclusion that i have no idea what I am doing :P I did found some tuts, but they are all mostly for hand animations for weapon addons, or for customizing the look of the player. And the other animation tutorials I found are for Maya or other software, is it required to use an application like maya or 3dmax or can all be done with the bi tools? I was wondering if someone has a tutorial for creating a player animation, something like the simple salute animation or one of the gestures, from 0 to getting it ingame. Share this post Link to post Share on other sites
abs 2 Posted November 21, 2013 Might want to check this out: http://forums.bistudio.com/showthread.php?167944-Modders-resource-New-animation-workflow! Abs Share this post Link to post Share on other sites
wok 1 Posted November 23, 2013 (edited) Thanks a lot, cant believe I missed it, I love kiory's work. One question, his tutorial uses 3DsMax, does people use those softwares instead of using only O2 because its required or just because it's easier? Btw your star trek project look so cool. Edited November 23, 2013 by wok Share this post Link to post Share on other sites
teacup 2 Posted November 29, 2013 (edited) wok, BIS themselves use MotionBuilder and Maya for mocap retargeting and editing, and also for the few keyframed animations in the game (animals, parachutes, flags, etc..). However, support for animation mods in their tool suites is almost non-existent. If you must create character animations for ArmA, you have to use 3DS Max or Maya (or OFPAnim, but it's very cumbersome), then use the method described by Kiory, or other community tools to export your animations. https://community.bistudio.com/wiki/ArmA:_Community_Tools#Animations O2 is wholly unsuitable for creating animations. Edit: Also found this: http://www.armaholic.com/forums.php?m=posts&q=25136 Edited November 29, 2013 by teaCup Share this post Link to post Share on other sites
wok 1 Posted November 29, 2013 wok, BIS themselves use MotionBuilder and Maya for mocap retargeting and editing, and also for the few keyframed animations in the game (animals, parachutes, flags, etc..).However, support for animation mods in their tool suites is almost non-existent. If you must create character animations for ArmA, you have to use 3DS Max or Maya (or OFPAnim, but it's very cumbersome), then use the method described by Kiory, or other community tools to export your animations. https://community.bistudio.com/wiki/ArmA:_Community_Tools#Animations O2 is wholly unsuitable for creating animations. Edit: Also found this: http://www.armaholic.com/forums.php?m=posts&q=25136 Hey thanks a lot for the info, with the help of kiory I was able to use his tutorial and get an animation in game, I still find it quite difficult to make a good animation but thats probably because I don't know how to use 3dMax, the only knowledge I have comes from an autocad course I did 10 years ago. Share this post Link to post Share on other sites
rachanadesai 10 Posted February 20, 2014 Very amazing Tutorial...... Yantram is specialist 3d Charatcer Animation,Modeling & Rigging... Share this post Link to post Share on other sites
damrfist 10 Posted April 3, 2014 Very amazing Tutorial......Yantram is specialist 3d Charatcer Animation,Modeling & Rigging... I second this. helped out a lot. Share this post Link to post Share on other sites