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pipyn1970

mission idea help please

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Hi folks Im trying to create a mission but I would like either a cutscene or a dialogue put in place. (not sure how to do either or what would be easier to do!), Let me explain my mission:

Blufor land on Altis. We have to meet up with a team of FIA ai who will guide us a safe passage to our objective - this is what I need help with please. What I would like is: its nighttime. We have to patrol silently to RV1 where we wait a few seconds. A voice wispers "FLASH". The player scolls down & clicks on "BANG". At that time 1 FIA comes out of hiding & says "its nice to see you, Sorry we couldn’t sort out the lighthouse for you but we've ran out of charges for it. Follow us lads".

The FIA patrol off with us behind them. I would like them to stop sometimes & take a knee, scan & then move on to the next RV & so on.

Is this possible & if so could some kind person show me how please from start to finish. It would have to be the easiest way to follow please.

Many many thanks in advance for any help folks

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Before you start getting into the advanced aspects of getting voice actors, just create your mission first. Search on the forums and on the BIKI (Bohemia Interactive Community Wiki) for help with the addAction commands and so forth and just plan out your basic mission. Once you have the framework in place you'll be ready to start adding in the eye / ear candy and such like.

Remember, if you were a builder you wouldn't put the roof on until you have the walls up. Use the same principal for your mission, and have fun!

Good luck, and we're here if you need help (but have a go and try to solve it yourself before coming here. You'll feel awesome if you fix it yourself and you'll have learned something too!).

Bashkire.

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This should be fairly simple to crank out. I never messed with cut-scenes yet. I would just set it

up with simple "hints" for your texts/voice. I'm assuming that's what you meant by "dialogue", and

not the GUI/display, correct?

Like any good Mission, the setup seems simple but can get complex quite fast requiring hours of

building, testing, de-bugging, etc. The best Mission are randomized so you can replay, and you

as the 'builder' can also play without 'knowing' exactly whats going to happen. Re-Playability.

1. Set numerous Markers down. (invisible ones)

2. Place the FIA Unit anywhere. Name him FIA1.

3. Group FIA1 to ALL those Markers. This will

randomize where he spawns. This will be the first point

of contact (RV1).

4. Setup your BLUFOR Team. In each INIT BOX will

put this moveInCargo Heli1;

5. Set your Helicopter. Set Elevation. Set to 'FLYING'.

Name this Helicopter Heli1

6. Use Waypoints to guide the Heli to its LZ.

To set a large and Random LZ, use the 2nd to last Waypoint

Radius large. Maybe 2-5km. Set another vary large Waypoint

for its final.

7. Setup Trigger so the Heli1 WILL fly through it.

CON: Heli1 in thislist

ON ACT: dostop Heli1; Heli1 land "land";

hint "Good luck out there!";

8. Radio Trigger - "Request RV1 Location?"

ON ACT: null=[]execVM "rv1_location.sqf";

rv1_location.sqf

_markerRV1 = createMarker["RV1Marker",getPos RV1];
"RV1Marker" setMarkerShape "ICON";
"RV1Marker" setMarkerType "mil_join";
"RV1Marker" setMarkerColor "ColorBlue";
"RV1Marker" setMarkerText "Rendezvous: RV1";
"RV1Marker" setMarkerAlpha 1;
[] spawn {
while{not isnull RV1} do {"RV1Marker" setMarkerPos getPos RV1; sleep 999;};
};

9. Create another Trigger and attachTo to RV1

This will be where you add the hint "FLASH" Text and add an addAction "BANG"

to move onto Phase II of the Mission. The Escort to X.

This is as far as I have time to take you. Research attachTo and addAction to continue.

This will get you started at least. The addAction command will be where you answer "BANG" and then

the FIA will move out using Waypoints (stealth) to the Objective. Will you need to research Waypoints

as well and have him move to another Marker or Object you have placed randomly. Hint Hint.

Good luck out there, soldier!

Edited by Goblin

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Thank you very much Goblin. This should help me loads. Im not bad at making missions my self if its a no frills mission but as ive moved from stratis, my clan (very small at the mo) want me to add more stuff to them. And now theyve seen wat the survive campagn is like they want content like that. Until now i never new stuff like addaction was even there. I think up ideas my self then after many hrs of being frustrated in the editor if i cant work it out then i ask you guys for help. My biggest challange at the mo is learning & understanding the spotdistance stuff. As my clan is only 2 guys at the mo, we are forced to play with ai. That, i think is my biggest problem. Stuff like trying to stop them calling out targets at daft distances & trying to get the ai fsg to provide proper covering / supporting fire using triggers is making me turn grey. Just wish someone would look at all real world mil tactics & make a video tut on all of them so future mission makers could go there to watch how masters like you make these ai tactics work. Maybe one day. Thank you once again for your help & knollage on this matter

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