gogus12 10 Posted November 11, 2013 Hello, I have a little problem, I created some units and when I play with them, I can't open ACE menu or see my weight. Here is an exemple of my config: class cfgVehicles { class US_Soldier_Base_EP1; class GOG_Soldier_Olive_Base : US_Soldier_Base_EP1 { expansion = 1; identityTypes[] = {"Language_EN_EP1","Head_USMC"}; faceType = "Man"; genericNames = "EnglishMen"; model = "\soldier_olive\soldier.p3d"; portrait = "\Ca\characters\data\portraits\comBarHead_usmc_soldier_ca"; picture = "\Ca\characters\data\Ico\i_null_CA.paa"; icon = "\Ca\characters2\data\icon\i_soldier_CA.paa"; scope = 0; faction = "GOG"; vehicleClass = "GOG_FR_olive"; cost = 80000; camouflage = 1.8; accuracy = 2.0; class Wounds { tex[] = {}; mat[] = {"ca\characters2\Rus\DATA\soldier_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_co_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_mg_flora_vsr_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w1.RVmat","ca\characters2\Rus\DATA\soldier_at_flora_VSR_vest_w2.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_pilot_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w1.RVmat","ca\characters2\Rus\DATA\soldier_crew_flora_vsr_w2.RVmat","ca\characters2\Rus\DATA\Commander.rvmat","ca\characters2\Rus\DATA\W1_Commander.rvmat","ca\characters2\Rus\DATA\W2_Commander.rvmat"}; }; class TalkTopics { core_en = "Core_Full_E"; }; languages[] = {"EN"}; class EventHandlers; }; //lizard class GOG_Soldier_Olive_marksman : GOG_Soldier_Olive_Base { scope = 2; accuracy = 3.9; displayName = "Marksman"; canCarryBackPack = 1; model = "\soldier_olive\soldier2.p3d"; weapons[] = {"gog_mas49_sniper","Throw","Put","ItemMap","ItemCompass","ItemWatch"}; magazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"}; respawnWeapons[] = {"gog_mas49_sniper","Throw","Put","ItemMap","ItemCompass","ItemWatch"}; respawnMagazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"}; }; class GOG_Soldier_Olive_rifle : GOG_Soldier_Olive_Base { scope = 2; accuracy = 3.9; displayName = "Rifleman"; canCarryBackPack = 1; model = "\soldier_olive\soldier.p3d"; weapons[] = {"gog_mas49","Throw","Put","ItemMap","ItemCompass","ItemWatch"}; magazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"}; respawnWeapons[] = {"gog_mas49","Throw","Put","ItemMap","ItemCompass","ItemWatch"}; respawnMagazines[] = {"10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","10Rnd_750x54_MAS49","HandGrenade_West","HandGrenade_West"}; backpack = "TK_ALICE_Pack_EP1"; }; Share this post Link to post Share on other sites