ben_sherman 1 Posted November 9, 2013 Hi there, So I've been struggling with my WIP mission for so long now to get it to work on my VPS host as it performs better on a dedicated server then if I host it and test it out with a few friends, anyhow a while ago I ran some test missions on the VPS just to see how it performs there and I can say it works really really great, so here comes the part where it doesn't work at all. Here are my list of what I've done so far. Checked all permissions so their 755 or 777. Ran the install script to set all files and folders in lowercased letters. Re-write the launch script as it uses mods. Checked server logs. The problem is that it's still now launching the server correct, as when I click continue after I choosed my character I supose to cache the mission, it states "Retrieving Mission File: 1/38560" just en example and then it stops, if you wait long enough you loose connection and go in again and still same problem. After vewing the log files it turns out that the server is restarting itself. I'm pretty much stuck now and I've been going over server guides, other peoples topics simular to mine, I've checked other websites and here for the past 2 hours and still nothing. So now I'm asking for all help I can get. I'll be sending all logs, launch script, config and so on, maybe you have a clue what it can be or why it's not working. Thanks to everyone who is looking at this thread and take the time to help me! log.txt Sorry was to big so I couldn't post it without uploading it some where. (The text that you have entered is too long (914151 characters). Please shorten it to 50000 characters long.) server_console.log 08.11.2013, 15:48:23 BattlEye Server: Initialized (v1.177) 08.11.2013, 15:48:23 Host identity created. 08.11.2013, 15:48:32 Dave uses modified data file 08.11.2013, 15:48:32 BattlEye Server: Player #0 Dave (***************) connected 08.11.2013, 15:48:32 Player Dave connecting. 08.11.2013, 15:48:32 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:32 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:32 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:33 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:33 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:33 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:34 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:34 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:34 Player Dave connected (id=***********). 08.11.2013, 15:48:34 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:34 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:35 BattlEye Server: Player #0 Dave - GUID: ****************************** (unverified) 08.11.2013, 15:48:35 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:35 BattlEye Server: Verified GUID (******************************) of player #0 Dave 08.11.2013, 15:48:35 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:35 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:35 Ben Sherman uses modified data file 08.11.2013, 15:48:35 BattlEye Server: Player #1 Ben Sherman (***************) connected 08.11.2013, 15:48:35 Player Ben Sherman connecting. 08.11.2013, 15:48:35 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:36 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:36 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:36 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:37 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:37 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:37 Player Ben Sherman connected (id=************). 08.11.2013, 15:48:37 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:37 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:38 BattlEye Server: Player #1 Ben Sherman - GUID: ****************************** (unverified) 08.11.2013, 15:48:38 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:38 BattlEye Server: Verified GUID (******************************) of player #1 Ben Sherman 08.11.2013, 15:48:38 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:38 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:38 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:39 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:39 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:39 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:40 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:40 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:40 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:40 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:41 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:41 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:41 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:41 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:42 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:42 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:42 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:43 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:43 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:43 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:43 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:44 Mission Everest RPG v1.1.3 read from bank. 08.11.2013, 15:48:44 Mission Everest RPG v1.1.3 read from bank. server.cfg // GLOBAL SETTINGS hostname = "Ben Sherman"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "Ben Sherman"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("message of the day") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { " " }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 64; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 0; // If set to 1, Voice over Net will not be available vonCodecQuality = 21; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz is 21-30 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 1; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature - READ WARNING ABOVE - makes cheating possible! // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected // MISSIONS CYCLE (see below) class Missions { class everest_rpg { template="everest-rpg-v1.emita";// omit the .pbo suffix difficulty="regular";// difficulty: recruit, regular, veteran or mercenary (see CfgDifficulties in the main game config) }; }; linux launch file "arma2oaserver" #!/bin/bash # # armaserver: ArmA 2 Linux Dedicated Server Control Script # (c) 2010 BIStudio # ArmA 2 binary version must be 1.04 or later # #======================================================================= #======== CONFIGURATION PARAMETERS ======== #======== MUST BE EDITED MANUALLY TO FIT YOUR SYSTEM PARAMETERS ======== #======================================================================= ARMA_DIR=/home/arma2oa/bin CONFIG=server.cfg PORT=2302 PIDFILE=${ARMA_DIR}/${PORT}.pid RUNFILE=${ARMA_DIR}/${PORT}.run LOGFILE=${ARMA_DIR}/log.${PORT}.txt SERVER=${ARMA_DIR}/server OTHERPARAMS="-exThreads=1 -cpucount=2" EXP="arma2;expansion;ca;" MODS="@cba;@cba_a2;@cba_oa;@erp" #======================================================================= ulimit -c 1000000 case "$1" in start) if [ -f ${RUNFILE} ]; then $0 stop fi echo "Starting ArmA 2 server..." # file to mark we want server running... echo "go" >${RUNFILE} # launch the background watchdog process to run the server nohup </dev/null >/dev/null $0 watchdog & ;; stop) echo "Stopping ArmA 2 server..." if [ -f ${RUNFILE} ]; then # ask watcher process to exit by deleting its runfile... rm -f ${RUNFILE} fi # and terminate ArmA 2 server process if [ -f ${PIDFILE} ]; then kill -TERM $(< ${PIDFILE}) if [ -f ${PIDFILE} ]; then rm -f ${PIDFILE} fi fi ;; status) if [ -f ${RUNFILE} ]; then echo "Server should be running..." else echo "Server should not be running..." fi if [ -f ${PIDFILE} ]; then PID=$(< ${PIDFILE}) echo "PID file exists (PID=${PID})..." if [ -f /proc/${PID}/cmdline ]; then echo "Server process seems to be running..." fi fi ;; check) echo -n "ArmA 2 directory: ${ARMA_DIR} " if [ -d ${ARMA_DIR} ]; then echo "OK" else echo "MISSING!" fi echo -n "Server executable: ${SERVER} " if [ -x ${SERVER} ]; then echo "OK" else echo "ERROR!" fi echo "Port number: ${PORT}" echo -n "Config file: ${CONFIG} " if [ -f ${CONFIG} ]; then echo "OK" else echo "MISSING!" fi echo "PID file: ${PIDFILE}" echo "RUN file: ${RUNFILE}" ;; restart) $0 stop $0 start ;; watchdog) # this is a background watchdog process. Do not start directly while [ -f ${RUNFILE} ]; do # launch the server... cd ${ARMA_DIR} echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Starting server (port ${PORT})..." ${SERVER} >>${LOGFILE} 2>&1 -server -config=${CONFIG} -port=${PORT} -pid=${PIDFILE} "-mod=${EXP}${MODS}" ${OTHERPARAMS} if [ -f ${RUNFILE} ]; then echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server died, waiting to restart..." sleep 5s else echo >>${LOGFILE} "WATCHDOG ($$): [$(date)] Server shutdown intentional, watchdog terminating" fi done ;; *) echo "$0 (start|stop|restart|status|check)" ;; esac Share this post Link to post Share on other sites
Overlord 0 Posted November 11, 2013 Maybe to obvious but, what's the mission name? Linux server don't allow UppErCase Letters or s p ac e in file name... Share this post Link to post Share on other sites
ben_sherman 1 Posted November 12, 2013 Maybe to obvious but, what's the mission name? Linux server don't allow UppErCase Letters or s p ac e in file name... Nah, it shouldn't effect in game, the "Mission Everest RPG v1.1.3 read from bank." is the mission title not the file name itself so that shouldn't effect it still haven't figured this out yet but thanks though! Share this post Link to post Share on other sites