burdy 11 Posted November 6, 2013 Hey, I am wondering how would I hold a trigger from firing if a condition is active (ex more then 350 units are on the map.) Currently the triggers are this Trig 1 Timeout 2000 seconds Cond.: {alive _X && !(fleeing _X)} count thislist < 300 On Act: [xx] call DAC_Activate Trig 2 Timeout 4000 seconds Cond.: {alive _X && !(fleeing _X)} count thislist < 300 On Act: [xx] call DAC_Activate The problem is, when the game loads up and the unit count is below 300, the trigger automatically fires when it hits the time. Is there a way to have the trigger do the countdown / hit the time, and then hold from firing until the condition is true [e.g after 10 mins, if there are more then 300 units on the map, the trigger will hold from firing until there are 299 - the time countdown begins off the start of the map, but it holds when it gets to the end of the timeout and waits until there are less then 300 units on the map, then fires.] Share this post Link to post Share on other sites
xxanimusxx 2 Posted November 7, 2013 I wouldn't use a trigger for this, but a script which is executed upon server initialization (init.sqf) if (isServer) then { [] spawn { waitUntil {(count allUnits) >= 300}; while {true} do { sleep 2000; waitUntil {({alive _x && !(fleeing _x)} count allUnits) < 300}; [xx] call DAC_Activate; }; }; }; If you don't want to have an infinite loop (you didn't meantion if your trigger is repeating or not) you can just erase the while-part. Share this post Link to post Share on other sites
burdy 11 Posted November 7, 2013 I wouldn't use a trigger for this, but a script which is executed upon server initialization (init.sqf) if (isServer) then { [] spawn { waitUntil {(count allUnits) >= 300}; while {true} do { sleep 2000; waitUntil {({alive _x && !(fleeing _x)} count allUnits) < 300}; [xx] call DAC_Activate; }; }; }; If you don't want to have an infinite loop (you didn't meantion if your trigger is repeating or not) you can just erase the while-part. It's non repeating. So this will make the trigger start the countdown from 2000 when told so (in my case blufor present) and hold at the end of the countdown until there are less then 300 units left? Just want to make my question clear -the triggers currently wait until there are less then 300 units to BEGIN there countdown, where I want it as I said above, where they begin the countdown off the bat and then hold at the end of it and wait for the condition to be true Share this post Link to post Share on other sites