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tezz311

Tips for high poly counts

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Hi there I'm working on porting a model into arma and the poly count is about 40,000

how could I cheat the poly count system. someone told me it was possible to use proxies and create a proxy of some of the parts to cut down the count but is there any easier ways?

I'm not to sure on the proxy method because I don't know what the best practice is for it do config the entire as one solid 40k unit then break parts off to be used as proxies.

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No other "cheats" I can think of, otherwise no one would bother with the proxy method.

Yes, break off obvious "bits", typically ones that aren't animated, to become proxies.

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