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SOFTACT

End Game Trigger By Blown Up Objects

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Hi Guys,

Im working on a mission that requries you to take a laptop, when you take the laptop it sets its damage to 1 and moves it to a Cache location.

So that laptop is now destroyed.

What i need is some type of trigger waiting around to check if all (8) laptops are destroyed.

There names are Kavbas, Kavbas_1,Kavbas_2 ect ect...

Also if there is some way to make the triggered by a player turning in the intel, so i will make the intel appear around the Cache once he walks into the trigger.

Any help would be great!

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{!alive _x} count [Kavbas,Kavbas1,Kavbas2,Kavbas3,Kavbas4,Kavbas5,Kavbas6,Kavbas7] == 8

Could you clarify you second question? Do you want hints as the intel?

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