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pipyn1970

gunship support for transport choppers

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Hi guys

Could someone please help me with this. Ive been trying all sorts to make it work but my way only half works :mad:

What i want to achive is this:

Transport chopper flys in escorted by a gunship, at the lz ONLY the transport chopper lands, the gunship then circles the lz area (maybe a loiter wp, but at the mo all the chopper does is hover!), then once the transport chopper has entered a trigger then the gunship re joins the transport chopper & the fly off together to be deleted (not lernt how to do that either yet).

Any help would be fantastic please guys.

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Maybe issuing the command LAND only for the transpor chopper will do the trick:

http://community.bistudio.com/wiki/land

If not, try to combine with, doMove / move / commandMove to the escorts.

And If not, your only chance is to build separate groups with close waypoints, but the trnasport has a "Transport Unload" while the escorts have a "Move".

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Cheers mate

Atbthe moment both choppers are not grouped to each other. They follow sim wps to the lz, 1 has a transport unload wp while the gunship had a loiter wp. This is where things go wrong. Gunships loiter wp is followed by a move (join) wp. That loiter wp has a switch trigger (when transport chop enters its move wp after dropping us off), the loiter is ended & he should move with the other chopper to rtb. Problems im getting are:

When gunship hits loiter wp it just hovers

When we get out of chopper, transport chopper flys off with the gunship still hovering!

I know ive missed something out somehere.

I want the gunship to fly around the lz, about 300m around us while we land & get out. Then i want both birds to fly away together then be deleted. Thats my goal.

Thanks for offering advice mate

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As the move waypoint is reached, if the chopper has conditions to proceed to the next wp, it will stop, and hover.

The trick could be: place some move wp in 300 mts radius from transport unload wp, and use a cycle wp, just as in some other patrol, but break the cycle wp with a switch trigger for the RTB wp. Check the wiki about waypoints and the cycle waypoint.

http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Sentry

Should do the trick.

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As the move waypoint is reached, if the chopper has conditions to proceed to the next wp, it will stop, and hover.

The trick could be: place some move wp in 300 mts radius from transport unload wp, and use a cycle wp, just as in some other patrol, but break the cycle wp with a switch trigger for the RTB wp. Check the wiki about waypoints and the cycle waypoint.

http://community.bistudio.com/wiki/Mission_Editor:_Waypoints#Sentry

Should do the trick.

Cheers mate. That was my last resort method. Ok thanks once again

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