Kydoimos 916 Posted November 4, 2013 Heya - just out of interest, how do I get the CAS Buzzard to attack enemy vehicles with its scalpel missiles? I've tried removing the magazines for the gattling gun but then the plane doesn't fire at all. I've also tried the weaponselect command, but couldn't quite get it working. Any ideas, anyone? I've searched a lot online and in the forums but couldn't find much relevant. Apologies if I'm being stupid and have missed something obvious - I really have searched hard to find something! Share this post Link to post Share on other sites
Kydoimos 916 Posted November 5, 2013 Yeah - I really can't seem to find much on this subject. Most of what I've come across is for bombing runs on A2 and OFP. Share this post Link to post Share on other sites
ruger392 14 Posted November 6, 2013 (edited) You can use plane1 doTarget TargetName; sleep (1); _1 = plane1 fireAtTarget [TargetName, "missiles_SCALPEL"]; which will effectively make the plane target and lock onto a vehicle, wait for one second, then fire a SCALPEL missile at it. Edit: Not sure if it works, this is just what I normally use for bombing runs and such. Edited November 6, 2013 by ruger392 Share this post Link to post Share on other sites
Kydoimos 916 Posted November 6, 2013 Thanks Ruger, brilliant. I do think I tried that, but I'll give it another shot. Mine was a variation on your script, so perhaps yours will work - again, many thanks! :) Share this post Link to post Share on other sites
Kydoimos 916 Posted November 6, 2013 Spectacular! I just tried it out with the player as the target... sitting in my Hunter, sipping tea. Then, out of nowhere - boom! :cool: Share this post Link to post Share on other sites