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magicool

Enable textures on ingame map

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Hello,

my question is how can I enable (satellite) textures on the ingame map, like in the editor or in DayZ (vanilla).

im using FSF_jungle 0.1 for a mission and the ingame map has no vegetation depictured it's just plane white with city names, elevations and some houses.

So if I could enable the sat textures it would be much easier to navigate.

edit:

ingame map at max, Zoom and for comparison the same location seen in the editor:

t3tk.th.png 1tjn.th.png

edit:

I got a hint from someone that it would be in the "definition of the map component".

So do I have to make like a "cfgMap.hpp"

and insert this code?:

For example:

class Map {

...

maxSatelliteAlpha=0.66;

alphaFadeStartScale=0.05;

alphaFadeEndScale=0.15;

...

};

Help would be much appreciated :)

Edited by Magicool

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