meatball 25 Posted November 2, 2013 Trying to work something out and having a bit of trouble figuring it out. Basic gist of it is this. Players are tasked with going taking over a location where there are half a dozen empty OpFor trucks. The trucks are a mix of O_Truck_02_covered_F and O_Truck_02_transport_F classes. I want the players to steal some of the trucks trucks and deliver at least two of them to another location on the map. I can't seem to get the end location trigger to fire when two of arrive at the end location. Any thoughts? Share this post Link to post Share on other sites
meatball 25 Posted November 2, 2013 Well, I figured it out by using the 'intrigger' function. In case anyone else is looking to do the same, simply put the following into the condition. {[thistrigger,_x] call bis_fnc_intrigger} count [name1,name2,name3,name4,name5] > 1; Where name1,name2, etc are the actual names of the trucks in the editor. I'm betting you can do the exact same thing with objects as well. 1 Share this post Link to post Share on other sites