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CaponeSB

ArmA 3 animations

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Hello there.

I've read many threads about animations but I cannot really understand how they work. I tried playmove, switchmove, playaction, but nothing happens. Any tips?

Edited by CaponeSB

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Hi, nobody answer to my problem on my post (http://forums.bistudio.com/showthread.php?167823-Need-help-for-SP-revive-script) so I ask here because this is almost the same problem and it can be useful to the author of this thread. I don't know which command I should use to do what I want : I created an action via the addAction function that make the caller of the action execute the "Acts_TreatingWounded_in" animation and some others. The command playmove work for AI but not for the player (just don't work or, with switchMove, the player is stuck in a stand animation during the period of the animation). Is anyone have an idea ?

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I am having similar problems with static animations for my player. I can get them to work fine with AI (using the disableAI "ANIM") but how do I disable PLAYER animations???

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Paste the code you are trying here.

There's not a specific code. Plenty of them doesn't work.. Actually all of them that I tried..

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There's not a specific code. Plenty of them doesn't work.. Actually all of them that I tried..

USMCFR_zpsa60b8176.jpg

Which ones are you trying?? I've gotten most of them to work with simple triggers, including some of the A2 anims......

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There's not a specific code. Plenty of them doesn't work.. Actually all of them that I tried..

I'm sorry but to make the animations play you need code, specifically a command and an animation classname.

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