perfk 1 Posted October 31, 2013 Hey guys. My intent is to be able to put a dead body in a bodybag, and move/drag and load/unload that bodybag into/from a vehcle. a bonus would be if i would be able to give the bodybag a name when it gets spawned. Reason: i want to build a mission where the mission will fail if any playable units are not back in base at the end of the mission, eiter alive, or in a bodybag. (might just do a: amountofdeadplayers == ammountofbodybags. and then just count the amount of bodybags at the base. (should be able to figure out how to count how many of a object there is around a trigger.) This video shows how it would work: [1]Question: 1. Is this function taken out of ace? if no, what mods/modules do i need to be using. 2. If yes, anyone got any good idear on how i should go about doing this. - i was thinking about giving everyplayer an addaction, that will activate once the player is dead, the script would turn the body into a bodybag, and then would i use some carry script to carry, and load the bodybag into a vehcle. Thanks for your time. Share this post Link to post Share on other sites
tryteyker 28 Posted November 1, 2013 The ACE Bodybag is still in the game. Every Field Hospital has atleast 5 of these in them. Giving players an addAction to transform into a bodybag wouldn't work and would be somewhat cheating anyway - let the players carry the bodybags around and load the dead people into them. They'll be able to carry / drag them and load them into certain vehicles / helicopters. That is all built into ACE. As for the end, you could probably use a trigger that is placed ontop of the airbase or wherever you spawn and run a script that compares the amount of alive players & ACE_Bodybags (ACE_Bodybag is the classname) to the total amount of players. You should probably give the host of the session the ability to call that trigger once the mission is accomplished, or if you have, a time limit in place. Share this post Link to post Share on other sites