exevankeko 10 Posted October 27, 2013 Hello everyone how are you? I'm having a problem with the function: LV_fnc_simpleCache I have two game logic: first game logic name: "mil1" nul = [this,2,40,[true,false],[true,false,false],false,[8,0],[1,0],0.7,nil,nil,1] execVM "LV\militarize.sqf"; second game logic: name mil2 nul = [[1],[player],50,true,false] execVM "LV\LV_functions\LV_fnc_simpleCache.sqf"; in init player: { _x setMarkerPos getPos mil1 } forEach [m2,m1]; hint "Markers will show you the activation areas."; It does not work, are the units at the beginning and after a few seconds disappears forever. Am I doing something wrong? The script has a mission of example, but does not work either. know if this works? or know of some other form of enemy units appear when the player is near? Share this post Link to post Share on other sites
exevankeko 10 Posted October 28, 2013 Well, trying several times, I could make it work, but it works when it wants. Another question, as I can do a logic game presence is activated by a trigger? nul = [[1,2],[player],20,true,true] execVM "LV\LV_functions\LV_fnc_simpleCache.sqf"; Share this post Link to post Share on other sites