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exevankeko

Problem with AISpawnScriptPack_v0.90

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Hello everyone how are you?

I'm having a problem with the function: LV_fnc_simpleCache

I have two game logic:

first game logic name: "mil1"

nul = [this,2,40,[true,false],[true,false,false],false,[8,0],[1,0],0.7,nil,nil,1] execVM "LV\militarize.sqf";

second game logic: name mil2

nul = [[1],[player],50,true,false] execVM "LV\LV_functions\LV_fnc_simpleCache.sqf";

in init player:

{ _x setMarkerPos getPos mil1 } forEach [m2,m1]; hint "Markers will show you the activation areas.";

It does not work, are the units at the beginning and after a few seconds disappears forever.

Am I doing something wrong?

The script has a mission of example, but does not work either.

know if this works? or know of some other form of enemy units appear when the player is near?

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Well, trying several times, I could make it work, but it works when it wants.

Another question, as I can do a logic game presence is activated by a trigger?

nul = [[1,2],[player],20,true,true] execVM "LV\LV_functions\LV_fnc_simpleCache.sqf";

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