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Jesters

Driving then car flys into the sky

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Alright, So I have added in a vehicle and basically I would driver around, that works fine then when I hit something is glitches out! And I got around 300+ Meters in the air! I have the four land Contacts in the center of each wheel and the geometry is exact same as 0.000.

So yeah.. :/

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At the moment it is set to 375.000 for the overall object.

Edited by Jesters
Fixed typo

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Sounds too light for a car. Should be more like 1500

Plus you can't make the geo lod from the 0.000 resolution lod

Instead make it out of a series of boxes.

And skip any boxes for the wheel, for now, until further testing is done.

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Works!! Thanks man! Now while you are here Im little confused on setting the driver proxy atm this is what I do:

O2>Create>Proxy>I type in '\a3\data_f\proxies\ka60\pilot' I have also tried 'proxy:\a3\data_f\proxies\ka60\pilot.001' They add in but im not like controlling the movement of the player..

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o2->Create Proxy -- type in "driver" press ok

Unfortunately you can't see in Bulldozer, but you just have test in-game/adjust in O2/test/adjust/test/adjust etc

By the way, the way the proxy/driver sits is set via CONFIG.CPP parameter like;

	driverAction="Chopperlight_L_Static_H";

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