Jesters 10 Posted October 27, 2013 Alright, So I have added in a vehicle and basically I would driver around, that works fine then when I hit something is glitches out! And I got around 300+ Meters in the air! I have the four land Contacts in the center of each wheel and the geometry is exact same as 0.000. So yeah.. :/ Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 27, 2013 What weight have you assigned in the GEO LOD? Share this post Link to post Share on other sites
Jesters 10 Posted October 27, 2013 (edited) At the moment it is set to 375.000 for the overall object. Edited October 27, 2013 by Jesters Fixed typo Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 27, 2013 Sounds too light for a car. Should be more like 1500 Plus you can't make the geo lod from the 0.000 resolution lod Instead make it out of a series of boxes. And skip any boxes for the wheel, for now, until further testing is done. Share this post Link to post Share on other sites
Jesters 10 Posted October 27, 2013 Works!! Thanks man! Now while you are here Im little confused on setting the driver proxy atm this is what I do: O2>Create>Proxy>I type in '\a3\data_f\proxies\ka60\pilot' I have also tried 'proxy:\a3\data_f\proxies\ka60\pilot.001' They add in but im not like controlling the movement of the player.. Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 27, 2013 o2->Create Proxy -- type in "driver" press ok Unfortunately you can't see in Bulldozer, but you just have test in-game/adjust in O2/test/adjust/test/adjust etc By the way, the way the proxy/driver sits is set via CONFIG.CPP parameter like; driverAction="Chopperlight_L_Static_H"; Share this post Link to post Share on other sites