profcupcake 11 Posted October 24, 2013 (edited) Exactly what it says in the title. Has customisable resupply amount and resupply time. I do not have a third sentence to put here. Download link Armaholic page Incredibly basic? Yes. But what this community seems to be missing is small-scale, basic scripts that Just Work. (With credit to Hypnomatic, for solving a problem) Edited December 19, 2013 by ProfCupcake Share this post Link to post Share on other sites
anthonyfromtheuk 6 Posted October 24, 2013 How would I use it to set up a resupply area instead of just having the option to resupply all the time? say for example when I drive on to a helipad. seems bit unrealistic to be able to resupply when ever you like? just as a head up the code in the usage.txt refers to "scripts\resupply.sqf" but your download does not include this folder. i know i just need to change that but someone else may not. Share this post Link to post Share on other sites
profcupcake 11 Posted October 24, 2013 (edited) 1. How would I use it to set up a resupply area instead of just having the option to resupply all the time? say for example when I drive on to a helipad. 2. seems bit unrealistic to be able to resupply when ever you like? 3. just as a head up the code in the usage.txt refers to "scripts\resupply.sqf" but your download does not include this folder. i know i just need to change that but someone else may not. 1. Try using a trigger instead of an action? I'm not sure if it will work though. I'll look into this, since I have a couple of things I want to change anyway. 2. That depends mainly on how you use it. Also, it is a game, therefore some abstractions must be made. (I'm not sure if I fully understood what you mean by that question, honestly.) 3. Thanks for pointing that out. I'll move the script into a folder in the download rar. EDIT: Okay, using it with a trigger will almost certainly not work, due to the way it handles the parameters. I'm going to have 2 separate versions of it, one for actions, one for triggers. Edited October 24, 2013 by ProfCupcake Share this post Link to post Share on other sites
anthonyfromtheuk 6 Posted October 24, 2013 Post your trigger version i would like to use that, thanks. ---------- Post added at 20:30 ---------- Previous post was at 20:28 ---------- 2. That depends mainly on how you use it. Also, it is a game, therefore some abstractions must be made. (I'm not sure if I fully understood what you mean by that question, honestly.) Well if i put the script code on a hunter i can scroll the mouse wheel and resupply when ever i like, which is odd. Arma is a simulation so having to make my way to either a truck or resupply area makes more sense to me. Share this post Link to post Share on other sites
profcupcake 11 Posted October 25, 2013 Well if i put the script code on a hunter i can scroll the mouse wheel and resupply when ever i like, which is odd. Arma is a simulation so having to make my way to either a truck or resupply area makes more sense to me. Well, this was originally intended to be placed in a FOB or supply depot. Share this post Link to post Share on other sites
profcupcake 11 Posted October 26, 2013 UPDATE Added the 'trigger' version, as mentioned above. Added a sample mission, which should hopefully explain how to use it a bit better than my rubbish text file. Note: The trigger version was not tested in multiplayer, and in all likelihood will not work in multiplayer. I do not recommend using it in multiplayer. Share this post Link to post Share on other sites
Guest Posted October 26, 2013 Updated release frontpaged on the Armaholic homepage. Dead Simple Vehicle Resupply Script =============================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
profcupcake 11 Posted October 26, 2013 *words* Well, huh. First Armaholic feature. I feel like I should celebrate or something. Share this post Link to post Share on other sites
profcupcake 11 Posted October 28, 2013 UPDATE Just a minor update. A whole bunch of fixes that I can't remember (there was so much going wrong, I'm amazed I ever uploaded the previous version). User input is now disabled while resupplying, and the engine forced off. Really, I should have made it like that second point in the first place, but oh well. Coming soon: A properly written readme. The 'USAGE.txt' I have provided is terrible at explaining things, even for people who know what they're doing. Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted October 29, 2013 I'll be downloading this new build tonight will add to latest mission to test. Share this post Link to post Share on other sites