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geestyleed

Modifying R3F Logistics (Add items) and others (Wasteland)

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Hi guys,

Our team set up a slightly modified presitent Wasteland server (EU), but we wanted to give it some extra custom flavour.

I beside some other changes I try to modify the mission by adding more items to the spawn list and to the shops.

Although I stick to the correct entry format and class names, everything is broken :(

The cars and their loot seems to spawn normal. Even the other base objects are spawning (I am not sure about the new one, but I guess they spawn). But the R3F is somehow deactivated and you cant move/load or what so ever. The Shops contents are completly empty after the changes.

I made the changed in:

Config.SQF

ServerVARS.SQF

R3F_LOG Config.SQF

And added the following lines

"Land_Cargo_HQ_V1_F"

"Land_Cargo_Patrol_V1_F"

"Land_Cargo_House_V1_F"

"Land_i_Addon_03mid_V1_F"

"Land_i_Garage_V1_F"

"Land_Shed_Small_F"

Config.SQF

Changed in the Shops:

["Toolkit","ToolKit", 550,"item"]

];

genObjectsArray=

[

["Bunker Large", "Land_BagBunker_Large_F", 200,"object"],

["Bag Bunker", "Land_BagBunker_Small_F", 100,"object"],

["Military HQ", "Land_Cargo_HQ_V1_F", 1000,"object"],

["Military Tower Small", "Land_Cargo_Patrol_V1_F", 800,"object"],

["Military Container", "Land_Cargo_Patrol_V1_F", 300,"object"],

["Civilian Shed", "Land_i_Addon_03mid_V1_F", 100,"object"],

["Civilian Garage", "Land_i_Garage_V1_F", 200,"object"],

["Civilian Shed Open", "Land_Shed_Small_F", 200,"object"]

];

landArray =

[

["Bunker Large", "Land_BagBunker_Large_F", 60,"object"],

["Bag Bunker", "Land_BagBunker_Small_F", 50,"object"]

["Military HQ", "Land_Cargo_HQ_V1_F", 1000,"object"],

["Military Tower Small", "Land_Cargo_Patrol_V1_F", 800,"object"],

["Military Container", "Land_Cargo_Patrol_V1_F", 300,"object"],

["Civilian Shed", "Land_i_Addon_03mid_V1_F", 100,"object"],

["Civilian Garage", "Land_i_Garage_V1_F", 200,"object"],

["Civilian Shed Open", "Land_Shed_Small_F", 200,"object"]

];

armoredArray =

[

ServerVARS.SQF

"C_Boat_Civil_01_rescue_F"

];

//Object List - Random Spawns.

objectList =

[

"B_supplyCrate_F",

"B_supplyCrate_F",

"CamoNet_INDP_open_F",

"CamoNet_INDP_open_F",

"Land_BagBunker_Large_F",

"Land_BagBunker_Large_F",

"Land_BagBunker_Small_F",

"Land_BagBunker_Small_F",

"Land_BagBunker_Tower_F",

"Land_BagBunker_Tower_F",

"Land_BarGate_F",

"Land_Canal_Wall_Stairs_F",

"Land_Canal_WallSmall_10m_F",

"Land_Canal_WallSmall_10m_F",

"Land_CncBarrierMedium4_F",

"Land_CncShelter_F",

"Land_CncWall4_F",

"Land_HBarrier_1_F",

"Land_HBarrier_3_F",

"Land_HBarrier_5_F",

"Land_HBarrier_5_F",

"Land_HBarrier_5_F",

"Land_HBarrierBig_F",

"Land_HBarrierBig_F",

"Land_HBarrierBig_F",

"Land_HBarrierBig_F",

"Land_HBarrierTower_F",

"Land_HBarrierWall4_F",

"Land_HBarrierWall4_F",

"Land_HBarrierWall6_F",

"Land_HBarrierWall6_F",

"Land_LampShabby_F",

"Land_MetalBarrel_F",

"Land_Mil_ConcreteWall_F",

"Land_Mil_WallBig_4m_F",

"Land_Mil_WallBig_4m_F",

"Land_Mil_WallBig_4m_F",

"Land_Pipes_large_F",

"Land_RampConcrete_F",

"Land_RampConcreteHigh_F",

"Land_Sacks_goods_F",

"Land_Shoot_House_Wall_F",

"Land_WaterBarrel_F",

"Land_Cargo_HQ_V1_F",

"Land_Cargo_HQ_V1_F",

"Land_Cargo_Patrol_V1_F",

"Land_Cargo_House_V1_F",

"Land_Cargo_House_V1_F",

"Land_i_Addon_03mid_V1_F",

"Land_i_Addon_03mid_V1_F",

"Land_i_Garage_V1_F",

"Land_i_Garage_V1_F",

"Land_Shed_Small_F",

"Land_Shed_Small_F"

];

//Object List - Random Spawns

R3F_LOG Config.SQF

["Heli_Attack_02_base_F", 20]

];

R3F_LOG_CFG_objets_transportables =

[

["B_supplyCrate_F", 5],

["ReammoBox_F", 3],

["Quadbike_01_base_F", 10],

["Rubber_duck_base_F", 10],

["UAV_01_base_F", 2],

["Land_BagBunker_Large_F", 10],

["Land_BagBunker_Small_F", 5],

["Land_BagBunker_Tower_F", 7],

["Land_BagFence_Long_F", 3],

["Land_BarGate_F", 3],

["Land_Canal_WallSmall_10m_F", 4],

["Land_Canal_Wall_Stairs_F", 3],

["Land_CargoBox_V1_F", 5],

["Land_CncBarrierMedium4_F", 4],

["Land_CncShelter_F", 4],

["Land_CncWall4_F", 5],

["Land_HBarrierBig_F", 5],

["Land_HBarrierTower_F", 8],

["Land_HBarrierWall4_F", 4],

["Land_HBarrierWall6_F", 5],

["Land_HBarrierWall6_F", 6],

["Land_HBarrier_1_F", 1],

["Land_HBarrier_3_F", 3],

["Land_HBarrier_5_F", 5],

["Land_LampShabby_F",3],

["Land_MetalBarrel_F", 2],

["Land_Mil_ConcreteWall_F", 5],

["Land_Mil_WallBig_4m_F", 5],

["Land_Obstacle_Ramp_F", 5],

["Land_Pipes_large_F", 5],

["Land_RampConcreteHigh_F", 6],

["Land_RampConcrete_F", 5],

["Land_Sacks_goods_F", 2],

["Land_Scaffolding_F", 3],

["Land_Shoot_House_Wall_F", 3],

["Land_Stone_8m_F", 5],

["Land_ToiletBox_F", 6],

["Land_WaterBarrel_F", 2],

["Land_Cargo_HQ_V1_F", 10],

["Land_Cargo_Patrol_V1_F", 8],

["Land_Cargo_House_V1_F", 15],

["Land_i_Addon_03mid_V1_F", 10],

["Land_i_Garage_V1_F", 10],

["Land_Shed_Small_F", 10]

];

/****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/

R3F_LOG_CFG_objets_deplacables =

[

"ReammoBox_F",

"Quadbike_01_base_F",

"Rubber_duck_base_F",

"UAV_01_base_F",

"Land_BagBunker_Large_F",

"Land_BagBunker_Small_F",

"Land_BagBunker_Tower_F",

"Land_BagFence_Long_F",

"Land_BarGate_F",

"Land_Canal_WallSmall_10m_F",

"Land_Canal_Wall_Stairs_F",

"Land_CncBarrierMedium4_F",

"Land_CncShelter_F",

"Land_CncWall4_F",

"Land_HBarrierBig_F",

"Land_HBarrierTower_F",

"Land_HBarrierWall4_F",

"Land_HBarrierWall6_F",

"Land_HBarrier_1_F",

"Land_HBarrier_3_F",

"Land_HBarrier_5_F",

"Land_LampDecor_F",

"Land_LampShabby_F",

"Land_MetalBarrel_F",

"Land_Mil_ConcreteWall_F",

"Land_Mil_WallBig_4m_F",

"Land_Pipes_large_F",

"Land_RampConcreteHigh_F",

"Land_RampConcrete_F",

"Land_Sacks_goods_F",

"Land_Scaffolding_F",

"Land_Shoot_House_Wall_F",

"Land_Stone_8m_F",

"Land_ToiletBox_F",

"Land_WaterBarrel_F",

"Land_Cargo_HQ_V1_F",

"Land_Cargo_Patrol_V1_F",

"Land_Cargo_House_V1_F",

"Land_i_Addon_03mid_V1_F",

"Land_i_Garage_V1_F",

"Land_Shed_Small_F"

];

Please help me guys ;) I am kinda lost right now. I wanted to add much more loot, but when I even fail but adding 5 things, it doesnt make sense to continue:(

Best Regards,

Gee

Edited by geestyleed

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What errors are you getting in your server RPT file?

Also, I am guessing this is a mistake while copying and pasting?

Under config.sqf

armoredArray =
[

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  marker said:
What errors are you getting in your server RPT file?

Also, I am guessing this is a mistake while copying and pasting?

Under config.sqf

armoredArray =
[

I will inform my mate to send me the rpt file. For the config.sqf - that is just a excerpt. After the [ ist some more info

Edit: I hope that is everything what is needed:

"############################# WastelandHGG2 #############################"

"WASTELAND SERVER - Initializing Server"

Attempt to override final function - accessoriesarray

Error in expression <Land_ToiletBox_F",

"Land_WaterBarrel_F"

"Land_Cargo_HQ_V1_F"

"Land_Cargo_Patrol>

Error position: <"Land_Cargo_HQ_V1_F"

"Land_Cargo_Patrol>

Error Missing ]

File mpmissions\__cur_mp.Altis\addons\R3F_ARTY_AND_LOG\R3F_LOG\config.sqf, line 187

Error in expression <Land_ToiletBox_F",

"Land_WaterBarrel_F"

"Land_Cargo_HQ_V1_F"

"Land_Cargo_Patrol>

Error position: <"Land_Cargo_HQ_V1_F"

"Land_Cargo_Patrol>

Error Missing ]

File mpmissions\__cur_mp.Altis\addons\R3F_ARTY_AND_LOG\R3F_LOG\config.sqf, line 187

Warning Message: Script A3Wasteland_settings\serverRules.sqf not found

Warning Message: Script antihack\fastVarPayload.sqf not found

"ANTI-HACK 0.8.0: Started."

Edited by geestyleed

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Looking at that error, I can bet you that you have a , at the very last entry if the array before it is closed with a ];.

For example

"Land_i_Garage_V1_F",
"Land_Shed_Small_F"
];

Would be correct as there is no , after the last entry.

I would think you have

"Land_i_Garage_V1_F",
"Land_Shed_Small_F",
];

If not post the whole config.sqf file please.

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I think I fixed that error, but since we made so many different versions, we dont know if we already tried it with that error fixed. But we will try it this afternoon with the following settings:

Full SQF Incoming - The forums seems to mess up the format but according to note++ all the object etc are tabbed once

Wasteland Config.SQF

  Quote

// @file Version: 1.0

// @file Name: config.sqf

// @file Author: [404] Deadbeat, [404] Costlyy, [GoT] JoSchaap, AgentRev

// @file Created: 20/11/2012 05:13

// @file Description: Main config.

// To calculate price for vests

_getCapacity =

{

private ["_item", "_capacity", "_containerClass"];

_item = _this select 0;

if (_item isKindOf "Bag_Base") then

{

_capacity = getNumber (configFile >> "CfgVehicles" >> _item >> "maximumLoad");

}

else

{

_containerClass = getText (configFile >> "CfgWeapons" >> _item >> "ItemInfo" >> "containerClass");

_capacity = getNumber (configFile >> "CfgVehicles" >> _containerClass >> "maximumLoad");

};

_capacity

};

//Gunstore Weapon List - Gun Store Base List

// Text name, classname, buy cost, sell amount

weaponsArray = compileFinal str

[

// Handguns

["P07 Pistol","hgun_P07_F",50,25],

["Rook-40 Pistol","hgun_Rook40_F",50,25],

["ACP-C2 Pistol","hgun_ACPC2_F",75,25],

// Underwater Gun

["SDAR UW Rifle","arifle_SDAR_F",100,50],

// Submachine Guns

["PDW 2000 SMG","hgun_PDW2000_F",100,50],

["Sting SMG","SMG_02_F",125,75],

["Vermin SBR SMG","SMG_01_F",125,75],

// Assault Rifles

["TRG-20 Carabine","arifle_TRG20_F",150,50],

["TRG-21 Rifle","arifle_TRG21_F",200,100],

["TRG-21 EGLM Rifle","arifle_TRG21_GL_F",250,125],

["Mk20 Carabine","arifle_Mk20C_F",150,75],

["Mk20 Rifle","arifle_Mk20_F",200,100],

["Mk20 EGLM Rifle","arifle_Mk20_GL_F",250,125],

["Katiba Carabine","arifle_Katiba_C_F",150,75],

["Katiba Rifle","arifle_Katiba_F",200,100],

["Katiba GL Rifle","arifle_Katiba_GL_F",250,125],

["MX Carabine","arifle_MXC_F",150,75],

["MX Rifle","arifle_MX_F",200,100],

["MX 3GL Rifle","arifle_MX_GL_F",250,125],

// Light Machine Guns

["MX SW LMG","arifle_MX_SW_F",300,150],

["Mk200 LMG","LMG_Mk200_F",350,175],

["Zafir LMG","LMG_Zafir_F",400,200],

// Marksman Rifles

["MXM Rifle","arifle_MXM_F",300,150],

["Mk18 ABR Rifle","srifle_EBR_F",400,200],

// Sniper Rifles

["M320 LRR Sniper","srifle_LRR_SOS_F",1000,500],

["GM6 Lynx Sniper","srifle_GM6_SOS_F",1000,500],

//Rocket Launchers

["PCML Rocket Launcher","launch_NLAW_F",400,200],

["RPG-42 Alamut Launcher","launch_RPG32_F",500,250],

["Titan MPRL Compact","launch_Titan_short_F",600,300],

["Titan MPRL AA Launcher","launch_Titan_F",600,300]

];

//Gun Store Ammo List

//Text name, classname, buy cost

ammoArray = compileFinal str

[

["Laserdes. Battery","Laserbatteries",30],

["9mm 16Rnd Mag","16Rnd_9x21_Mag",10], // P07, Rook-40

["9mm 30Rnd Mag","30Rnd_9x21_Mag",20], // Scorpion

[".45 ACP 9Rnd Mag","9Rnd_45ACP_Mag",10], // ACP-C2

[".45 ACP 30Rnd Vermin Mag","30Rnd_45ACP_Mag_SMG_01",20], // Vermin

["5.56mm 20Rnd UW Mag","20Rnd_556x45_UW_mag",10], // SDAR (junk ammo)

["5.56mm 30Rnd STANAG Mag","30Rnd_556x45_Stanag",20], // SDAR, TRG-2x, Mk20

["6.5mm 30Rnd Caseless Mag","30Rnd_65x39_caseless_green",20], // Katiba

["6.5mm 30Rnd STANAG Mag","30Rnd_65x39_caseless_mag",20], // MX

["6.5mm 100Rnd Belt Case","100Rnd_65x39_caseless_mag",75], // MX

["6.5mm 200Rnd Belt Case","200Rnd_65x39_cased_Box",150], // Mk200

["7.62mm 20Rnd Mag","20Rnd_762x51_Mag",25], // EBR

["7.62mm 150Rnd Belt Case","150Rnd_762x51_Box",150], // Zafir

[".408 7Rnd Mag","7Rnd_408_Mag",50], // M320 LRR

["12.7mm 5Rnd Mag","5Rnd_127x108_Mag",50], // GM6 Lynx

["40mm HE Grenade","1Rnd_HE_Grenade_shell",125],

["Frag Grenade","HandGrenade",100],

["PCML Missile","NLAW_F",250], // Direct damage: high | Splash damage: low | Guidance: none

["RPG-42 Missile","RPG32_HE_F",300], // Direct damage: high | Splash damage: high | Guidance: none

["Titan AT Missile","Titan_AT",350], // Direct damage: high | Splash damage: low | Guidance: mouse, laser, ground vehicles

["Titan AP Missile","Titan_AP",350], // Direct damage: medium | Splash damage: high | Guidance: mouse, laser

["Titan AA Missile","Titan_AA",350], // Direct damage: medium | Splash damage: high | Guidance: aircraft

["APERS Tripwire Mine","APERSTripMine_Wire_Mag",150],

["APERS Bounding Mine","APERSBoundingMine_Range_Mag",200],

["APERS Mine","APERSMine_Range_Mag",200],

["Claymore Charge","ClaymoreDirectionalMine_Remote_Mag",250],

["M6 SLAM Mine","SLAMDirectionalMine_Wire_Mag",250],

["AT Mine","ATMine_Range_Mag",250],

["Explosive Charge","DemoCharge_Remote_Mag",250],

["Explosive Satchel","SatchelCharge_Remote_Mag",250],

["40mm GL Flare (White)","UGL_FlareWhite_F",25],

["40mm GL Flare (Green)","UGL_FlareGreen_F",25],

["40mm GL Flare (Yellow)","UGL_FlareYellow_F",25],

["40mm GL Flare (Red)","UGL_FlareRed_F",25],

["Chemlight (Blue)","Chemlight_blue", 25],

["Chemlight (Green)","Chemlight_green", 25],

["Chemlight (Yellow)","Chemlight_yellow", 25],

["Chemlight (Red)","Chemlight_red", 25]

];

//Gun Store Equipment List

//Text name, classname, buy cost

accessoriesArray = compileFinal str

[

["Quadrotor UAV", "B_UAV_01_backpack_F", 500, "bpack"],

["UAV Terminal", "B_UavTerminal", 200, "item"],

["GPS","ItemGPS", 100,"item"],

["Binoculars","Binocular",50,"binoc"],

["Rangefinder","Rangefinder", 100,"binoc"],

["Laser Designator","Laserdesignator", 150,"binoc"],

["Laser Batteries","Laserbatteries", 25,"mag"],

["First Aid Kit","FirstAidKit", 25,"item"],

["Medikit","Medikit", 150,"item"],

["Toolkit","ToolKit", 150,"item"],

["Mine Detector","MineDetector", 100,"item"],

["Suppressor 9mm","muzzle_snds_L", 50,"item"],

["Suppressor .45 ACP","muzzle_snds_acp", 75,"item"],

["Suppressor 5.56mm","muzzle_snds_M", 100,"item"],

["Suppressor 6.5mm","muzzle_snds_H", 100,"item"],

["Suppressor 6.5mm LMG","muzzle_snds_H_MG", 125,"item"],

["Suppressor 7.62mm","muzzle_snds_B", 125,"item"],

["Flashlight","acc_flashlight", 50,"item"],

["IR Laser Pointer","acc_pointer_IR", 50,"item"],

["MRCO Sight","optic_MRCO", 50,"item"],

["ACO Sight (Red)","optic_Aco", 75,"item"],

["ACO Sight (Green)","optic_ACO_grn", 75,"item"],

["ACO Sight SMG","optic_aco_smg", 75,"item"],

["Holosight","optic_Holosight", 75,"item"],

["Holosight SMG","optic_Holosight_smg", 75,"item"],

["RCO Sight","optic_Hamr", 100,"item"],

["ARCO Sight","optic_Arco", 100,"item"],

["SOS Sight","optic_SOS", 200,"item"],

["Nightvision Sight","optic_NVS", 300,"item"]

];

//Gun Store Gear List

//Text name, classname, buy cost

gearArray = compileFinal str

[

["Field Pack (Coyote)","B_FieldPack_cbr", 200, "bpack"],

["Field Pack (Khaki)","B_FieldPack_khk", 200, "bpack"],

["Field Pack (Black)","B_FieldPack_blk", 200, "bpack"],

["Bergen Pack (MTP)","B_Bergen_mcamo", 350, "bpack"],

["Bergen Pack (Sage)","B_Bergen_sgg", 350, "bpack"],

["Bergen Pack (Black)","B_Bergen_blk", 350, "bpack"],

["Carryall Pack (MTP)","B_Carryall_mcamo", 500, "bpack"],

["Carryall Pack (Khaki)","B_Carryall_khk", 500, "bpack"],

["Carryall Pack (Olive)","B_Carryall_oli", 500, "bpack"],

["Parachute","B_Parachute", 250,"bpack"],

["Ghillie Suit","U_I_GhillieSuit", 250,"uni"],

["Wetsuit","U_B_Wetsuit", 100,"uni"],

["Rebreather","V_RebreatherB", 100,"vest"],

["Diving Goggles","G_Diving", 50,"gogg"],

["Default Uniform","U_B_CombatUniform_mcam", 25,"uni"],

// Most vest camos are not implemented yet

["Carrier GL Rig (Green)","V_PlateCarrierGL_rgr", ["V_PlateCarrierGL_rgr"] call _getCapacity, "vest"],

["LBV Harness","V_HarnessO_brn", ["V_HarnessO_brn"] call _getCapacity, "vest"],

["GA Carrier Rig (Digi)","V_PlateCarrierIA2_dgtl", ["V_PlateCarrierIA2_dgtl"] call _getCapacity, "vest"],

["Booniehat (MTP)","H_Booniehat_mcamo", 10,"hat"],

["Booniehat (Hex)","H_Booniehat_ocamo", 10,"hat"],

["Booniehat (Digital)","H_Booniehat_dgtl", 10,"hat"],

["Booniehat (Khaki)","H_Booniehat_khk", 10,"hat"],

["Booniehat (Green)","H_Booniehat_grn", 10,"hat"],

["Cap (Blue)","H_Cap_blu", 10,"hat"],

["Cap (Red)","H_Cap_red", 10,"hat"],

["Cap (Green)","H_Cap_grn", 10,"hat"],

["Cap (Tan)","H_Cap_tan", 10,"hat"],

["Cap (Black)","H_Cap_blk", 10,"hat"],

["Rangemaster Cap","H_Cap_headphones", 10,"hat"],

["Military Cap (MTP)","H_MilCap_mcamo", 10,"hat"],

["Military Cap (Hex)","H_MilCap_ocamo", 10,"hat"],

["Military Cap (Urban)","H_MilCap_oucamo", 10,"hat"],

["Pilot Helmet (NATO)","H_PilotHelmetFighter_B", 50,"hat"],

["Pilot Helmet (CSAT)","H_PilotHelmetFighter_O", 50,"hat"],

["Pilot Helmet (AAF)","H_PilotHelmetFighter_I", 50,"hat"]

];

allGunStoreItems = compileFinal str ((call weaponsArray) + (call ammoArray) + (call accessoriesArray) + (call gearArray));

//General Store Item List

//Display Name, Class Name, Description, Picture, Buy Price, Sell Price.

generalStore = compileFinal str

[

["Bottled Water","water",localize "STR_WL_ShopDescriptions_Water","client\icons\water.paa",30,15],

["Canned Food","canfood",localize "STR_WL_ShopDescriptions_CanFood","client\icons\cannedfood.paa",30,15],

["Energy Drink","energydrink",localize "STR_WL_ShopDescriptions_Energy_Drink","client\icons\redbull",100,50],

["Repair Kit","repairkits",localize "STR_WL_ShopDescriptions_RepairKit","client\icons\briefcase.paa",500,250],

["Medical Kit","medkits",localize "STR_WL_ShopDescriptions_MedKit","client\icons\medkit.paa",75,25],

["Jerry Can (Full)","fuelfull",localize "STR_WL_ShopDescriptions_fuelFull","client\icons\jerrycan.paa",150,75],

["Jerry Can (Empty)","fuelempty",localize "STR_WL_ShopDescriptions_fuelEmpty","client\icons\jerrycan.paa",50,25],

["Proximity Radar","deployed",localize "STR_WL_ShopDescriptions_radar","client\icons\beacon.paa",1500,50],

["Spawn Beacon","spawnbeacon",localize "STR_WL_ShopDescriptions_spawnBeacon","client\icons\briefcase.paa",1500,750],

["Camo Net","camonet",localize "STR_WL_ShopDescriptions_Camo","client\icons\briefcase.paa",200,100],

["Syphon Hose","syphonhose",localize "STR_WL_ShopDescriptions_SyphonHose","client\icons\jerrycan.paa",200,100],

["Warchest","warchest",localize "STR_WL_ShopDescriptions_Warchest","client\icons\chest.paa",1000,500]

];

// Stratis town and city array

//Marker Name, Radius, City Name

cityList = compileFinal str

[

["Town_1",400,"Kavala"],

["Town_2",300,"Agios Dionysios"],

["Town_3",150,"Abdera"],

["Town_4",300,"Athira"],

["Town_5",200,"Telos"],

["Town_6",250,"Sofia"],

["Town_7",250,"Paros"],

["Town_8",300,"Pyrgos"],

["Town_9",150,"Selakano"],

["Town_10",200,"Vikos"],

["Town_11",250,"Zaros"],

["Town_12",300,"Neochori"],

["Town_13",200,"Aggelochori"],

["Town_14",200,"Panochori"],

["Town_15",200,"Charkia"],

["Town_16",150,"Chalkeia"],

["Town_17",350,"Panagia"],

["Town_18",350,"Dorida"],

["Town_19",450,"Kalochori"],

["Town_20",550,"Rodopoli"],

["Town_21",250,"Kore"],

["Town_22",250,"Poliakko"],

["Town_23",150,"Orino"],

["Town_24",150,"ifestiona"],

["Town_25",150,"Negades"],

["Town_26",250,"Anthrakia"],

["Town_27",250,"Gravia"],

["Town_28",250,"Alikampos"],

["Town_29",150,"Katalaki"],

["Town_30",350,"Therisa"],

["Town_31",250,"Stavros"],

["Town_32",250,"Lakka"],

["Town_33",250,"feres"],

["Town_34",250,"Neri"],

["Town_35",150,"Neri"],

["Town_36",150,"Neri"]

];

militarylist = compileFinal str

[

["milSpawn_1"],

["milSpawn_2"],

["milSpawn_3"],

["milSpawn_4"],

["milSpawn_5"],

["milSpawn_6"],

["milSpawn_7"],

["milSpawn_8"],

["milSpawn_9"],

["milSpawn_10"],

["milSpawn_11"],

["milSpawn_12"],

["milSpawn_13"],

["milSpawn_14"],

["milSpawn_15"],

["milSpawn_16"],

["milSpawn_17"],

["milSpawn_18"],

["milSpawn_19"],

["milSpawn_20"],

["milSpawn_21"],

["milSpawn_22"],

["milSpawn_23"],

["milSpawn_24"],

["milSpawn_25"],

["milSpawn_26"],

["milSpawn_27"],

["milSpawn_28"],

["milSpawn_29"],

["milSpawn_30"],

["milSpawn_31"],

["milSpawn_32"],

["milSpawn_33"],

["milSpawn_34"],

["milSpawn_35"],

["milSpawn_36"],

["milSpawn_37"],

["milSpawn_38"],

["milSpawn_39"],

["milSpawn_40"],

["milSpawn_41"],

["milSpawn_42"],

["milSpawn_43"],

["milSpawn_44"],

["milSpawn_45"],

["milSpawn_46"],

["milSpawn_47"]

];

cityLocations = [];

config_items_jerrycans_max = compileFinal "1";

config_items_syphon_hose_max = compileFinal "1";

config_refuel_amount_default = compileFinal "0.25";

config_refuel_amounts = compileFinal str

[

["Quadbike_01_base_F", 0.75],

["Tank", 0.10],

["Air", 0.10],

["Vehicle", 0.25]

];

// Is player saving enabled?

config_player_saving_enabled = compileFinal "1";

// Can players get extra in-game cash at spawn by donating?

config_player_donations_enabled = compileFinal "0";

// How much do players spawn with?

config_initial_spawn_money = compileFinal "200";

// Territory system definitions. See territory/README.md for more details.

//

// Format is:

// 1 - Territory marker name. Must begin with 'TERRITORY_'

// 2 - Descriptive name

// 3 - Monetary value

// 4 - Territory category, currently unused. See territory/README.md for details.

config_territory_markers = compileFinal str

[

["TERRITORY_MAINAIRPORT", "MAINAIRPORT", 500, "AIRFIELD"],

["TERRITORY_Kastro", "Kastro Ruins", 500],

["TERRITORY_Dump", "Airsupply camp", 600],

["TERRITORY_Oreo", "Oreo", 600],

["TERRITORY_Makrynis", "Makrynis", 800],

["TERRITORY_Main", "Favela", 400],

["TERRITORY_Vikos", "Vikos", 500],

["TERRITORY_Selakano", "Selakano", 300],

["TERRITORY_Oldtrans", "Old Transmission Station", 400],

["TERRITORY_AAC", "AAC", 400],

["TERRITORY_Campnidasos", "Camp Nidasos", 400],

["TERRITORY_MOLOAIRFIELD", "Molos Airfield", 500],

["TERRITORY_Eginio", "Eginio", 500],

["TERRITORY_Lakka", "Lakka", 500],

["TERRITORY_Kraftwerk", "Kraftwerk", 300]

];

pistolArray =

[

//Handgun

["P07 9 mm","hgun_P07_F",40,20],

["Rook-40 9 mm","hgun_Rook40_F",40,20],

["ACP-C2 9 mm","hgun_ACPC2_F",40,20]

];

smgArray =

[

["Vermin SBR 9mm", "SMG_01_F", 90, 30],

["Scorpion EVO-4 9mm", "SMG_02_F", 90, 30],

["PDW 2000 9mm", "hgun_PDW2000_F", 90, 30]

];

shotgunArray =

[

];

lmgArray =

[

["MX SW 6.5 mm","arifle_MX_SW_F",200,100],

["Mk200 6.5 mm","LMG_Mk200_F",300,150],

["Zafir 7.62 mm","LMG_Zafir_F",400,200]

];

srifleArray =

[

["Mk18 ABR 7.62 mm","srifle_EBR_F",2500,1000],

["M320 LRR .408","srifle_LRR_F",2500,1000],

["GM6 Lynx 12.7 mm","srifle_GM6_F",2500,1000]

];

launcherArray =

[

//Rocket

["PCML","launch_NLAW_F",1000,500],

["RPG-42 Alamut","launch_RPG32_F",1000,500],

["Titan MPRL","launch_Titan_F",1000,500],

["Titan MPRL Compact","launch_Titan_short_F",1000,500]

];

throwputArray =

[

["RGO Frag Grenade","HandGrenade",50,0],

["Stone","HandGrenade_Stone",30,0],

["Mini Grenade","MiniGrenade",25,0],

["Smoke Grenade (White)", "SmokeShell", 50,0],

["Smoke Grenade (Yellow)", "SmokeShellYellow", 50,0],

["Smoke Grenade (Green)", "SmokeShellGreen", 50,0],

["Smoke Grenade (Red)", "SmokeShellRed", 50,0],

["Smoke Grenade (Purple)", "SmokeShellPurple", 50,0],

["Smoke Grenade (Orange)", "SmokeShellPurple", 50,0],

["Smoke Grenade (Blue)", "SmokeShellBlue", 50,0],

["Chemlight (Green)", "Chemlight_green", 10,0],

["Chemlight (Red)", "Chemlight_red", 10,0],

["Chemlight (Yellow)", "Chemlight_yellow", 10,0],

["Chemlight (Blue)", "Chemlight_blue", 10,0],

["Explosive Charge","DemoCharge_Remote_Mag",500,0],

["Explosive Satchel","SatchelCharge_Remote_Mag",600,0],

["AT Mine","ATMine_Range_Mag",500,0],

["M6 SLAM Mine","SLAMDirectionalMine_Wire_Mag",500,0],

["Claymore Charge","ClaymoreDirectionalMine_Remote_Mag",300,0],

["APERS Mine","APERSMine_Range_Mag",500,0],

["APERS Bounding Mine","APERSBoundingMine_Range_Mag",500,0],

["APERS Tripwire Mine","APERSTripMine_Wire_Mag",500,0]

];

accessoriesArray =

[

["Suppressor 9mm","muzzle_snds_L", 250,"item"],

["Suppressor 5.56mm", "muzzle_snds_M", 250, "item"],

["Suppressor 6.5mm","muzzle_snds_H", 250,"item"],

["Suppressor .45 ACP","muzzle_snds_acp", 250,"item"],

["LMG Suppressor 6.5mm","muzzle_snds_H_MG", 250,"item"],

["Suppressor 7.62mm","muzzle_snds_B", 250,"item"],

["Flash Light","acc_flashlight", 100,"item"],

["IR Light","acc_pointer_IR", 100,"item"],

["NVS","optic_NVS", 200,"item"],

["Nightstalker","optic_nightstalker", 500,"item"],

["Holosight","optic_Holosight", 100,"item"],

["Holosight(SMG)","optic_Holosight_smg", 80,"item"],

["ACO Sight","optic_Aco", 100,"item"],

["ACO Sight Green","optic_Aco_grn", 100,"item"],

["ACO Sight(SMG)","optic_aco_smg", 70,"item"],

["RCO Sight","optic_Hamr", 500,"item"],

["ARCO Sight","optic_Arco", 500,"item"],

["MRCO Sight","optic_MRCO", 500,"item"],

["SOS Sight","optic_SOS", 1000,"item"]

];

backpackArray =

[

["Small Grn","B_AssaultPack_Base",350,"backpack"],

["Small Blk","B_AssaultPack_blk",350,"backpack"],

["Small Brn","B_AssaultPack_cbr",350,"backpack"],

["Small Digi","B_AssaultPack_dgtl",350,"backpack"],

["Small Grn","B_AssaultPack_khk",350,"backpack"],

["Small Camo","B_AssaultPack_mcamo",350,"backpack"],

["Small Dark Brn","B_AssaultPack_rgr",350,"backpack"],

["Small White","B_AssaultPack_sgg",350,"backpack"],

["Small Diver Blk","B_AssaultPack_blk_DiverExp",2400,"backpack"],

["Small Medic Drk Brn","B_AssaultPack_rgr_Medic",750,"backpack"],

["Small Repair Drk Brn","B_AssaultPack_rgr_Repair",1200,"backpack"],

["Medium Brn","B_FieldPack_Base",700,"backpack"],

["Medium Blk","B_FieldPack_blk",700,"backpack"],

["Medium Camo","B_FieldPack_ocamo",700,"backpack"],

["Medium Camo Blu","B_FieldPack_oucamo",700,"backpack"],

["Medium Diver Blk","B_FieldPack_blk_DiverExp",4300,"backpack"],

["Medium Medic Camo","B_FieldPack_ocamo_Medic",1300,"backpack"],

["Medium Repair Brn","B_FieldPack_cbr_Repair",2000,"backpack"],

["Large Brn","B_Bergen_Base",2000,"backpack"],

["Large Brn 2","B_Kitbag_Base",2000,"backpack"],

["Large Lght Brn","B_Kitbag_cbr",2000,"backpack"],

["Large Drk Camo","B_Kitbag_mcamo",2000,"backpack"],

["Large Green","B_Kitbag_sgg",2000,"backpack"],

["Large Explosives","B_Bergen_sgg_Exp",5500,"backpack"],

["Ex Large Brn","B_Carryall_Base",4000,"backpack"],

["Ex Large Camo","B_Carryall_ocamo",4000,"backpack"],

["Ex Large Camo Blu","B_Carryall_oucamo",4000,"backpack"],

["Steerable parachute","B_Parachute",1000,"backpack"],

["Bergen BLK","B_Bergen_blk",325,"backpack"],

["Bergen MCO","B_Bergen_mcamo",325,"backpack"],

["Carryall CBR","B_Carryall_cbr",350,"backpack"],

["Carryall OCO","B_Carryall_ocamo",350,"backpack"],

["Carryall KHK","B_Carryall_khk",350,"backpack"],

["Carryall MCO","B_Carryall_mcamo",350,"backpack"],

["Carryall URB","B_Carryall_oucamo",350,"backpack"],

["UAV Darter BLUFOR", "B_UAV_01_backpack_F", 1500, "backpack"],

["UAV Darter OPFOR", "O_UAV_01_backpack_F", 1500, "backpack"],

["UAV Darter INDI", "I_UAV_01_backpack_F", 1500, "backpack"]

];

apparelArray =

[

];

headArray=

[

["Beanie", "H_Watchcap_blk", 10, "hat"],

["Beret (Black)", "H_Beret_blk", 25, "hat"],

["Booniehat (Green)","H_Booniehat_grn", 25,"hat"],

["Booniehat (Hex)","H_Booniehat_khk", 25,"hat"],

["Booniehat (Khaki)","H_Booniehat_indp", 25,"hat"],

["Booniehat (Tan)","H_Booniehat_tan", 25,"hat"],

["Blue Cap", "H_MilCap_blue", 20, "hat"],

["Cap (BI)","H_Cap_grn_BI", 20,"hat"],

["Cap (Black)","H_Cap_blk", 20,"hat"],

["Cap (Blue)","H_Cap_blu", 20,"hat"],

["Cap (CMMG)","H_Cap_blk_CMMG", 20,"hat"],

["Cap (Green)","H_Cap_grn", 20,"hat"],

["Cap (ION)","H_Cap_blk_ION", 20,"hat"],

["Cap (Raven Security)","H_Cap_blk_Raven", 20,"hat"],

["Cap (Red)","H_Cap_red", 20,"hat"],

["Cap (SAS)","H_Cap_khaki_specops_UK", 20,"hat"],

["Cap (SF)","H_Cap_tan_specops_US", 20,"hat"],

["Cap (SPECOPS)","H_Cap_brn_SPECOPS", 20,"hat"],

["Cap (Tan)","H_Cap_tan", 20,"hat"],

["Military Cap (Gray)","H_MilCap_gry", 20,"hat"],

["Military Cap (Hex)","H_MilCap_ocamo", 20,"hat"],

["Military Cap (MTP)","H_MilCap_mcamo", 20,"hat"],

["Military Cap (Russia)","H_MilCap_rucamo", 20,"hat"],

["Military Cap (Urban)","H_MilCap_oucamo", 20,"hat"],

["Military Cap (Green)","H_MilCap_dgtl", 20,"hat"],

["Rangemaster Cap", "H_Cap_headphones", 20, "hat"],

["Assassin Helmet (Black)", "H_HelmetSpecO_blk", 250, "hat"],

["Crew Helmet","H_HelmetCrew_B", 120,"hat"],

["Crew Helmet (Green)","H_HelmetCrew_I", 120,"hat"],

["Crew Helmet (Red)","H_HelmetCrew_O", 120,"hat"],

["MICH","H_HelmetIA", 120,"hat"],

["MICH (Camo)","H_HelmetIA_net", 120,"hat"],

["MICH 2 (Camo)","H_HelmetIA_camo", 120,"hat"],

["ECH","H_HelmetB", 120,"hat"],

["ECH (Light)","H_HelmetB_light", 120,"hat"],

["ECH (Spraypaint)","H_HelmetB_paint", 120,"hat"],

["SF Helmet","H_HelmetSpecB", 120,"hat"],

["SF Helmet (Black)","H_HelmetSpecB_blk", 120,"hat"],

["SF Helmet (Dark Paint)","H_HelmetSpecB_paint2", 120,"hat"],

["SF Helmet (Light Paint)","H_HelmetSpecB_paint1", 120,"hat"],

["Protector Helmet (Hex)","H_HelmetO_ocamo", 100,"hat"],

["Protector Helmet (Urban)","H_HelmetO_oucamo", 100,"hat"],

["Heli Crew Helmet (Blue)","H_CrewHelmetHeli_B", 120,"hat"],

["Heli Crew Helmet (Red)","H_CrewHelmetHeli_O", 120,"hat"],

["Heli Crew Helmet (Green)","H_CrewHelmetHeli_I", 120,"hat"],

["Heli Pilot Helmet (Blue)","H_PilotHelmetHeli_B", 120,"hat"],

["Heli Pilot Helmet (Red)","H_PilotHelmetHeli_O", 120,"hat"],

["Heli Pilot Helmet (Green)","H_PilotHelmetHeli_I", 120,"hat"],

["Pilot Helmet (Blue)","H_PilotHelmetFighter_B", 130,"hat"],

["Pilot Helmet (Red)","H_PilotHelmetFighter_O", 130,"hat"]

];

uniformArray=

[

["Fatigues (Hex)","U_O_CombatUniform_ocamo", 100,"uni"],

["Combat Fatigues (Green)", "U_I_CombatUniform", 100, "uni"],

["Officer Fatigues (Hex)", "U_I_OfficerUniform", 100, "uni"],

["Worn Combat Fatigues (MTP)", "U_B_CombatUniform_mcam_worn", 100, "uni"],

["Rangemaster Suit", "U_Rangemaster", 100, "uni"],

["Wetsuit Blue","U_B_Wetsuit", 200,"uni"],

["Wetsuit Red","U_O_Wetsuit", 200,"uni"],

["Wetsuit Green","U_I_Wetsuit", 200,"uni"],

["Ghillie (Blue)","U_B_GhillieSuit", 450,"uni"],

["Ghillie (Red)", "U_O_GhillieSuit", 450, "uni"],

["Ghillie (Green)", "U_I_GhillieSuit", 450, "uni"],

["Heli Pilot Coveralls Blue", "U_B_HeliPilotCoveralls", 100, "uni"],

["Heli Pilot Coveralls Green", "U_I_HeliPilotCoveralls", 100, "uni"],

["Pilot Coveralls Blue", "U_B_HeliPilotCoveralls", 100, "uni"],

["Pilot Coveralls Red", "U_O_PilotCoveralls", 100, "uni"],

["Competitor Suit","U_Competitor", 50,"uni"],

["Common Clothes 1","U_C_Commoner1_1", 50,"uni"],

["Polo Red/White","U_C_Poloshirt_redwhite", 50,"uni"],

["Polo Salmon","U_C_Poloshirt_salmon", 50,"uni"],

["Polo tri-color","U_C_Poloshirt_tricolour", 50,"uni"],

["Polo Blue","U_C_Poloshirt_blue", 50,"uni"],

["Polo Burgundy","U_C_Poloshirt_burgundy", 50,"uni"],

["Polo Stripped","U_C_Poloshirt_stripped", 50,"uni"],

["Underwear","U_BasicBody", 20,"uni"]

];

vestArray=

[

["Carrier GL Rig (Green)","V_PlateCarrierGL_rgr", 250,"vest"],

["Carrier Lite (Black)","V_PlateCarrier1_blk", 250,"vest"],

["Carrier Rig (Green)","V_PlateCarrier3_rgr", 250,"vest"],

["LBV Harness", "V_HarnessO_brn", 250, "vest"],

["LBV Gren Harness", "V_HarnessOGL_brn", 250, "vest"],

["Chest Rig (Khaki)","V_Chestrig_khk", 300,"vest"],

["Slash Bandolier (Coyote)","V_BandollierB_cbr", 100,"vest"],

["Slash Bandolier (Green)","V_BandollierB_rgr", 100,"vest"],

["Slash Bandolier (Khaki)","V_BandollierB_khk", 100,"vest"],

["Slash Bandolier (Olive)","V_BandollierB_oli", 100,"vest"],

["Tactical Vest (Black)","V_TacVest_blk", 100,"vest"],

["Tactical Vest (Brown)","V_TacVest_brn", 100,"vest"],

["Tactical Vest (Camo)","V_TacVest_camo", 100,"vest"],

["Tactical Vest (Olive)","V_TacVest_oli", 100,"vest"],

["Tactical Vest (Khaki)","V_TacVest_khk", 100,"vest"],

["Tactical Vest (Police)","V_TacVest_blk_POLICE", 100,"vest"],

["Rangemaster Belt", "V_Rangemaster_belt", 100, "vest"],

["Rebreather Blue","V_RebreatherB", 250,"vest"],

["Rebreather Red","V_RebreatherIR", 250,"vest"],

["Rebreather Green","V_RebreatherIA", 250,"vest"]

];

genItemArray=

[

["GPS","ItemGPS", 100,"item"],

["Binoculars","Binocular",100,"binoc"],

["NV Goggles","NVGoggles",100,"item"],

["Diving Goggles","G_Diving",100,"gogg"],

["Rangefinder","Rangefinder",300,"binoc"],

["Laser Designator","Laserdesignator",500,"binoc"],

["Mine Detector","MineDetector",200,"item"],

["First Aid","FirstAidKit", 100,"item"],

["Medkit","Medikit", 550,"item"],

["Toolkit","ToolKit", 550,"item"]

];

genObjectsArray=

[

["Mil Wall Big", "Land_Mil_WallBig_4m_F", 100,"object"],

["Bar Gate", "Land_BarGate_F", 60,"object"],

["HBarrier 1", "Land_HBarrier_1_F", 50,"object"],

["HBarrier 4", "Land_HBarrierWall4_F", 55,"object"],

["HBarrier 5", "Land_HBarrier_5_F", 60,"object"],

["HBarrier 6", "Land_HBarrierWall6_F", 70,"object"],

["HBarrierBig", "Land_HBarrierBig_F", 80,"object"],

["HBarrier Tower", "Land_HBarrierTower_F", 100,"object"],

["Bag Fence Long", "Land_BagFence_Long_F", 50,"object"],

["Concrete Ramp", "Land_RampConcrete_F", 60,"Object"],

["Concrete Ramp High", "Land_RampConcreteHigh_F", 80,"Object"],

["Concret Barrier Medium", "Land_CncBarrierMedium4_F", 50,"object"],

["Concrete Wall","Land_CncWall1_F", 200,"object"],

["Concret Wall Long", "Land_CncWall4_F", 200,"object"],

["Concrete Wall Military","Land_Mil_ConcreteWall_F", 300,"object"],

["Concret Shelter", "Land_CncShelter_F", 200,"object"],

["Canal Stairs", "Land_Canal_Wall_Stairs_F", 60,"object"],

["Canal Wall", "Land_Canal_WallSmall_10m_F", 200,"object"],

["Stone Wall 8M", "Land_Stone_8m_F", 60,"object"],

["Floodlight", "Land_LampShabby_F", 100,"object"],

["Streetlight", "Land_LampDecor_F", 100,"object"],

["Portable Toilet", "Land_ToiletBox_F", 50,"object"],

["Bunker Tower", "Land_BagBunker_Tower_F", 150,"object"],

["Bunker Large", "Land_BagBunker_Large_F", 200,"object"],

["Bag Bunker", "Land_BagBunker_Small_F", 100,"object"],

["Military HQ", "Land_Cargo_HQ_V1_F", 1000,"object"],

["Military Tower Small", "Land_Cargo_Patrol_V1_F", 800,"object"],

["Military Container", "Land_Cargo_Patrol_V1_F", 300,"object"],

["Civilian Shed", "Land_i_Addon_03mid_V1_F", 100,"object"],

["Civilian Garage", "Land_i_Garage_V1_F", 200,"object"],

["Civilian Shed Open", "Land_Shed_Small_F", 200,"object"]

];

landArray =

[

["Mil Wall Big", "Land_Mil_WallBig_4m_F", 50,"object"],

["Bar Gate", "Land_BarGate_F", 60,"object"],

["HBarrier 1", "Land_HBarrier_1_F", 50,"object"],

["HBarrier 4", "Land_HBarrierWall4_F", 55,"object"],

["HBarrier 5", "Land_HBarrier_5_F", 60,"object"],

["HBarrier 6", "Land_HBarrierWall6_F", 70,"object"],

["HBarrierBig", "Land_HBarrierBig_F", 60,"object"],

["HBarrier Tower", "Land_HBarrierTower_F", 80,"object"],

["Bag Fence Long", "Land_BagFence_Long_F", 50,"object"],

["Concrete Ramp", "Land_RampConcrete_F", 60,"Object"],

["Concrete Ramp High", "Land_RampConcreteHigh_F", 80,"Object"],

["Concret Barrier Medium", "Land_CncBarrierMedium4_F", 50,"object"],

["Concrete Wall","Land_CncWall1_F", 60,"object"],

["Concret Wall Long", "Land_CncWall4_F", 70,"object"],

["Concrete Wall Military","Land_Mil_ConcreteWall_F", 300,"object"],

["Concret Shelter", "Land_CncShelter_F", 200,"object"],

["Canal Stairs", "Land_Canal_Wall_Stairs_F", 60,"object"],

["Canal Wall", "Land_Canal_WallSmall_10m_F", 200,"object"],

["Stone Wall 8M", "Land_Stone_8m_F", 60,"object"],

["Floodlight", "Land_LampShabby_F", 40,"object"],

["Streetlight", "Land_LampDecor_F", 40,"object"],

["Portable Toilet", "Land_ToiletBox_F", 50,"object"],

["Bunker Tower", "Land_BagBunker_Tower_F", 50,"object"],

["Bunker Large", "Land_BagBunker_Large_F", 60,"object"],

["Bag Bunker", "Land_BagBunker_Small_F", 50,"object"]

["Military HQ", "Land_Cargo_HQ_V1_F", 1000,"object"],

["Military Tower Small", "Land_Cargo_Patrol_V1_F", 800,"object"],

["Military Container", "Land_Cargo_Patrol_V1_F", 300,"object"],

["Civilian Shed", "Land_i_Addon_03mid_V1_F", 100,"object"],

["Civilian Garage", "Land_i_Garage_V1_F", 200,"object"],

["Civilian Shed Open", "Land_Shed_Small_F", 200,"object"]

];

armoredArray =

[

["Hunter","B_MRAP_01_F",5000,"vehicle",1000],

["Hunter HMG","B_MRAP_01_hmg_F",7000,"vehicle",3500],

["Hunter GMG","B_MRAP_01_gmg_F",7000,"vehicle",4000],

["Ifrit","O_MRAP_02_F",5000,"vehicle",1500],

["Ifrit HMG","O_MRAP_02_hmg_F",70000,"vehicle",4000],

["Ifrit GMG","O_MRAP_02_gmg_F",70000,"vehicle",4500],

["Strider","I_MRAP_03_F",5000,"vehicle",1500],

["Strider HMG","I_MRAP_03_hmg_F",7000,"vehicle",4000],

["Strider GMG","I_MRAP_03_gmg_F",7000,"vehicle",4500],

["Quadbike Blue","B_Quadbike_01_F",500,"vehicle",125],

["Quadbike Red","O_Quadbike_01_F",500,"vehicle",125],

["Quadbike Green","I_Quadbike_01_F",500,"vehicle",125],

["Quadbike Civilian","C_Quadbike_01_F",500,"vehicle",125],

["Fuel Truck I-G","I_G_Van_01_fuel_f",2000,"vehicle",250],

["Fuel Truck Civilian","C_Van_01_fuel_f",2000,"vehicle",250],

["Small Transport Truck","C_Van_01_transport_F",2000,"vehicle",250],

["Small Transport Truck I-G","I_G_Van_01_transport_F",2000,"vehicle",250],

["Truck Box","C_Van_01_box_f",2000,"vehicle",250],

["Hatchback","C_Hatchback_01_F",3000,"vehicle",250],

["Hatchback Sport","C_Hatchback_01_sport_F",5000,250],

["Offroad","C_Offroad_01_F",3000,"vehicle",250],

["Offroad I-G","I_G_Offroad_01_F",3000,"vehicle",250],

["Armed Offroad","I_G_Offroad_01_armed_f",5000,"vehicle",250],

["SUV","C_SUV_01_F",3500,"vehicle",250],

["HEMTT Open","B_Truck_01_transport_F",4000,"vehicle",400],

["HEMTT Covered","B_Truck_01_covered_F",4000,"vehicle",400],

["Green Truck","I_Truck_02_covered_F",4000,"vehicle",400],

["Green Truck Open","B_Truck_01_transport_F",4000,"vehicle",400],

["Zamak Open","O_Truck_02_transport_F",4000,"vehicle",400],

["Zamak Covered","O_Truck_02_covered_F",4000,"vehicle",400]

];

tanksArray =

[

["AMV-7 Marshall","B_APC_Wheeled_01_cannon_F",10000,"vehicle",""],

["MSE-3 Marid","O_APC_Wheeled_02_rcws_F",10000,"vehicle",""],

["IFV-6c Panther","B_APC_TRACKED_01_rcws_F",15000,"vehicle",""],

["BTR Kamysh","O_APC_Tracked_02_cannon_F",15000,"vehicle",""],

["298 Sochor","O_MBT_02_arty_F",15000,"vehicle",""],

["CRV-6e Bobcat","B_APC_Tracked_01_crv_F",15000,"vehicle",""],

["IFV-6a Cheetah","B_APC_Tracked_01_AA_F",15000,"vehicle",""],

["M2A1 Slammer","B_MBT_01_cannon_F",15000,"vehicle",""],

["M4 Scorcher","B_MBT_01_arty_F",15000,"vehicle",""],

["M6 Sandstorm MLRS","B_MBT_01_mirs_F",15000,"vehicle",""],

["T-100 Varsuk","O_MBT_02_Cannon_f",15000,"vehicle",""],

["ZSU-39 Tigria","O_APC_Tracked_02_aa_f",15000,"vehicle",""]

];

helicoptersArray =

[

["MH-9 Hummingbird","B_Heli_Light_01_F",7000,"vehicle",""],

["PO-30 Orca (Black)", "O_Heli_Light_02_unarmed_F", 7000, "vehicle", ""],

["CH-49 Mohawk", "I_Heli_Transport_02_F", 7000, "vehicle", ""],

["UH-80 Ghosthawk","B_Heli_Transport_01_F",8000,"vehicle",""],

["AH-9 Pawnee","B_Heli_Light_01_armed_F",8000,"vehicle",""],

["PO-30 Orca", "O_Heli_Light_02_F", 8000, "vehicle", ""],

["AH-99 Blackfoot","B_Heli_Attack_01_F",15000,"vehicle",""],

["Mi-48 Kajman", "O_Heli_Attack_02_F", 15000, "vehicle", ""]

];

jetsArray =

[

["A-143 Buzzard (AA)","I_Plane_fighter_03_AA_f",15000,"vehicle",""],

["A-143 Buzzard (CAS)","I_Plane_fighter_03_cas_f",15000,"vehicle",""]

];

boatsArray =

[

["Motorboat","C_boat_civil_01_rescue_F",1750,"boat",500],

["Motorboat Police","C_Boat_Civil_01_police_F",1750,"boat",500],

["Motorboat Rescue","C_Boat_Civil_01_F",1750,"boat",500],

["Assault Boat Blue","B_Boat_Transport_01_F",1750,"boat",500],

["Assault Boat Red","O_Boat_Transport_01_F",1750,"boat",500],

["Assault Boat Green","I_Boat_Transport_01_F",1750,"boat",500],

["Rescue Blue","B_Lifeboat",1500,"boat",500],

["Rescue Red","O_Lifeboat",1500,"boat",500],

["Rescue Civilian", "C_Rubberboat", 1500,"boat",500],

["Speedboat Minigun Blue","B_Boat_Armed_01_minigun_F",7000,"boat",3000],

["Speedboat HMG","O_Boat_Armed_01_hmg_F",7000,"boat",3500],

["Speedboat Minigun Green","I_Boat_Armed_01_minigun_F",7000,"boat",500]

];

submarinesArray =

[

/*

["SDV Submarine", "B_SDV_01_F", 1500, "submarine", 750],

["SDV Submarine", "O_SDV_01_F", 1500, "submarine", 750]

*/

];

colorsArray =

[

["Black", true],

["White", true],

["Orange", true],

["Red", true],

["Pink", true],

["Yellow", true],

["Purple", true],

["Blue", true],

["Dark Blue", true],

["Teal", true],

["Green", true]

];

captureAreaMarkers = [

["CAP_POINT_Kastro", "Kastro Ruins", 300],

["CAP_POINT_Dump", "Airsupply Luis", 300],

["CAP_POINT_Oreo", "Oreo", 300],

["CAP_POINT_Makrynis", "Makrynis", 300],

["CAP_POINT_Main", "Favela", 300],

["CAP_POINT_Vikos", "Vikos", 300],

["CAP_POINT_Selakano", "Airfield Selakano", 300],

["CAP_POINT_Oldtrans", "Old Transmission Station", 300],

["CAP_POINT_AAC", "AAC Airfield", 300],

["CAP_POINT_Campnidasos", "Camp Nidasos", 300],

["CAP_POINT_MOLOAIRFIELD", "Molos Airfield", 300]

];

ServerVARS.SQF

  Quote
// @file Version: 1.1

// @file Name: serverVars.sqf

// @file Author: [404] Deadbeat, [404] Costlyy, [404] Pulse, [GoT] JoSchaap, MercyfulFate, AgentRev

// @file Created: 20/11/2012 05:19

// @file Args:

if (!isServer) exitWith {};

diag_log "WASTELAND SERVER - Initializing Server Vars";

sideMissionPos = "";

mainMissionPos = "";

currentVehicles = [];

publicVariable "currentVehicles";

pvar_teamSwitchList = [];

publicVariable "pvar_teamSwitchList";

pvar_teamKillList = [];

publicVariable "pvar_teamKillList";

pvar_spawn_beacons = [];

publicVariable "pvar_spawn_beacons";

pvar_warchest_funds_east = 0;

publicVariable "pvar_warchest_funds_east";

pvar_warchest_funds_west = 0;

publicVariable "pvar_warchest_funds_west";

clientMissionMarkers = [];

publicVariable "clientMissionMarkers";

clientRadarMarkers = [];

publicVariable "clientRadarMarkers";

currentDate = [];

publicVariable "currentDate";

currentInvites = [];

publicVariable "currentInvites";

"PlayerCDeath" addPublicVariableEventHandler {_id = (_this select 1) spawn server_playerDied};

currentStaticHelis = []; // Storage for the heli marker numbers so that we don't spawn wrecks on top of live helis

//Civilian Vehicle List - Random Spawns

civilianVehicles =

[

"C_Hatchback_01_F",

"C_Hatchback_01_sport_F",

"C_SUV_01_F",

"C_Offroad_01_F",

"I_G_Offroad_01_F",

"C_Van_01_box_F",

"C_Van_01_transport_F",

"I_G_Van_01_transport_F"

];

//Light Military Vehicle List - Random Spawns

lightMilitaryVehicles =

[

"B_Quadbike_01_F",

"O_Quadbike_01_F",

"I_Quadbike_01_F",

"C_Quadbike_01_F",

"I_G_Quadbike_01_F",

// "O_Truck_02_covered_F",

// "I_Truck_02_covered_F",

// "O_Truck_02_transport_F",

// "I_Truck_02_transport_F",

"I_G_Offroad_01_armed_F"

];

//Medium Military Vehicle List - Random Spawns

mediumMilitaryVehicles =

[

// "I_Truck_02_Fuel_F",

// "O_Truck_02_Fuel_F",

// "I_Truck_02_medical_F",

// "O_Truck_02_medical_F",

"B_MRAP_01_F",

"O_MRAP_02_F",

"I_MRAP_03_F"

];

//Water Vehicles - Random Spawns

waterVehicles =

[

// "B_Lifeboat",

// "O_Lifeboat",

// "C_Rubberboat",

// "B_SDV_01_F",

// "O_SDV_01_F",

// "I_SDV_01_F",

// "B_Boat_Transport_01_F",

// "O_Boat_Transport_01_F",

// "I_Boat_Transport_01_F",

// "I_G_Boat_Transport_01_F",

"B_Boat_Armed_01_minigun_F",

"O_Boat_Armed_01_hmg_F",

"I_Boat_Armed_01_minigun_F",

"C_Boat_Civil_01_F",

"C_Boat_Civil_01_police_F",

"C_Boat_Civil_01_rescue_F"

];

//Object List - Random Spawns.

objectList =

[

"B_supplyCrate_F",

"B_supplyCrate_F",

"CamoNet_INDP_open_F",

"CamoNet_INDP_open_F",

"Land_BagBunker_Large_F",

"Land_BagBunker_Large_F",

"Land_BagBunker_Small_F",

"Land_BagBunker_Small_F",

"Land_BagBunker_Tower_F",

"Land_BagBunker_Tower_F",

"Land_BarGate_F",

"Land_Canal_Wall_Stairs_F",

"Land_Canal_WallSmall_10m_F",

"Land_Canal_WallSmall_10m_F",

"Land_CncBarrierMedium4_F",

"Land_CncShelter_F",

"Land_CncWall4_F",

"Land_HBarrier_1_F",

"Land_HBarrier_3_F",

"Land_HBarrier_5_F",

"Land_HBarrier_5_F",

"Land_HBarrier_5_F",

"Land_HBarrierBig_F",

"Land_HBarrierBig_F",

"Land_HBarrierBig_F",

"Land_HBarrierBig_F",

"Land_HBarrierTower_F",

"Land_HBarrierWall4_F",

"Land_HBarrierWall4_F",

"Land_HBarrierWall6_F",

"Land_HBarrierWall6_F",

"Land_LampShabby_F",

"Land_MetalBarrel_F",

"Land_Mil_ConcreteWall_F",

"Land_Mil_WallBig_4m_F",

"Land_Mil_WallBig_4m_F",

"Land_Mil_WallBig_4m_F",

"Land_Pipes_large_F",

"Land_RampConcrete_F",

"Land_RampConcreteHigh_F",

"Land_Sacks_goods_F",

"Land_Shoot_House_Wall_F",

"Land_WaterBarrel_F",

"Land_Cargo_HQ_V1_F",

"Land_Cargo_HQ_V1_F",

"Land_Cargo_Patrol_V1_F",

"Land_Cargo_House_V1_F",

"Land_Cargo_House_V1_F",

"Land_i_Addon_03mid_V1_F",

"Land_i_Addon_03mid_V1_F",

"Land_i_Garage_V1_F",

"Land_i_Garage_V1_F",

"Land_Shed_Small_F",

"Land_Shed_Small_F"

];

//Object List - Random Spawns.

staticWeaponsList =

[

"B_Mortar_01_F",

"O_Mortar_01_F",

"I_Mortar_01_F"

];

//Object List - Random Helis.

staticHeliList =

[

"B_Heli_Light_01_F",

"B_Heli_Light_01_F",

"B_Heli_Light_01_F",

"B_Heli_Light_01_armed_F",

"O_Heli_Light_02_unarmed_F",

"O_Heli_Light_02_unarmed_F",

"O_Heli_Light_02_unarmed_F"

];

//Random Weapon List - Change this to what you want to spawn in cars.

vehicleWeapons =

[

// "hgun_P07_F",

// "hgun_Rook40_F",

// "hgun_ACPC2_F",

// "arifle_SDAR_F",

"SMG_01_F", // Vermin .45 ACP

"SMG_02_F", // Sting 9mm

"hgun_PDW2000_F",

"arifle_TRG20_F",

"arifle_TRG21_F",

"arifle_TRG21_GL_F",

"arifle_Mk20C_F",

"arifle_Mk20_F",

"arifle_Mk20_GL_F",

"arifle_Katiba_F",

"arifle_Katiba_C_F",

"arifle_Katiba_GL_F",

"arifle_MXC_F",

"arifle_MX_F",

"arifle_MX_GL_F",

"arifle_MX_SW_F",

"arifle_MXM_F"

// "srifle_EBR_F",

// "LMG_Mk200_F",

// "LMG_Zafir_F"

];

vehicleAddition =

[

"muzzle_snds_L", // 9mm

"muzzle_snds_M", // 5.56mm

"muzzle_snds_H", // 6.5mm

"muzzle_snds_H_MG", // 6.5mm LMG

"muzzle_snds_B", // 7.62mm

"muzzle_snds_acp", // .45 ACP

"optic_Arco",

"optic_SOS",

"optic_Hamr",

"optic_Aco",

"optic_ACO_grn",

"optic_aco_smg",

"optic_Holosight",

"optic_Holosight_smg",

"acc_flashlight",

"acc_pointer_IR",

"Medikit",

"Medikit",

"FirstAidKit",

"ToolKit"

];

vehicleAddition2 =

[

"Chemlight_blue",

"Chemlight_green",

"Chemlight_yellow",

"Chemlight_red"

];

MissionSpawnMarkers =

[

["Mission_1",false],

["Mission_2",false],

["Mission_3",false],

["Mission_4",false],

["Mission_5",false],

["Mission_6",false],

["Mission_7",false],

["Mission_8",false],

["Mission_9",false],

["Mission_10",false],

["Mission_11",false],

["Mission_12",false],

["Mission_13",false],

["Mission_14",false],

["Mission_15",false],

["Mission_16",false],

["Mission_17",false],

["Mission_18",false],

["Mission_19",false],

["Mission_20",false]

];

R3F Config.SQF

  Quote
/****** TOW WITH VEHICLE ******/

/**

* List of class names of (ground or air) vehicles which can tow towables objects.

*/

R3F_LOG_CFG_remorqueurs =

[

"Offroad_01_base_F",

"Van_01_base_F",

"MRAP_01_base_F",

"MRAP_02_base_F",

"MRAP_03_base_F",

"Truck_01_base_F",

"Truck_02_base_F",

"Wheeled_APC_F",

"Tank_F",

// "APC_Tracked_01_base_F", // For future weight system

// "APC_Tracked_02_base_F",

// "MBT_01_base_F",

// "MBT_02_base_F",

"Boat_Armed_01_base_F"

];

/**

* List of class names of towables objects.

*/

R3F_LOG_CFG_objets_remorquables =

[

"Hatchback_01_base_F",

"SUV_01_base_F",

"Offroad_01_base_F",

"Van_01_base_F",

"MRAP_01_base_F",

"MRAP_02_base_F",

"MRAP_03_base_F",

"Boat_Civil_01_base_F",

"Boat_Armed_01_base_F",

"Helicopter_Base_F"

];

/****** LIFT WITH VEHICLE ******/

/**

* List of class names of air vehicles which can lift liftables objects.

*/

R3F_LOG_CFG_heliporteurs =

[

"Helicopter_Base_F"

];

/**

* List of class names of liftables objects.

*/

R3F_LOG_CFG_objets_heliportables =

[

"Hatchback_01_base_F",

"SUV_01_base_F",

"Offroad_01_base_F",

"Van_01_base_F",

"MRAP_01_base_F",

"MRAP_02_base_F",

"MRAP_03_base_F",

"Boat_Civil_01_base_F",

"Boat_Armed_01_base_F"

];

/****** LOAD IN VEHICLE / CHARGER DANS LE VEHICULE ******/

/**

* List of class names of (ground or air) vehicles which can transport transportables objects.

* The second element of the arrays is the load capacity (in relation with the capacity cost of the objects).

*/

R3F_LOG_CFG_transporteurs =

[

["Quadbike_01_base_F", 5],

["Hatchback_01_base_F", 10],

["SUV_01_base_F", 15],

["Offroad_01_base_F", 30],

["Van_01_base_F", 40],

["MRAP_01_base_F", 20],

["MRAP_02_base_F", 20],

["MRAP_03_base_F", 20],

["Truck_F", 75],

["Wheeled_APC_F", 30],

["Tank_F", 20],

["Rubber_duck_base_F", 10],

["Boat_Civil_01_base_F", 10],

["Boat_Armed_01_base_F", 20],

["Heli_Light_01_base_F", 10],

["Heli_Light_02_base_F", 20],

["Heli_Transport_01_base_F", 25],

["Heli_Transport_02_base_F", 30],

["Heli_Attack_01_base_F", 10],

["Heli_Attack_02_base_F", 20]

];

R3F_LOG_CFG_objets_transportables =

[

["B_supplyCrate_F", 5],

["ReammoBox_F", 3],

["Quadbike_01_base_F", 10],

["Rubber_duck_base_F", 10],

["UAV_01_base_F", 2],

["Land_BagBunker_Large_F", 10],

["Land_BagBunker_Small_F", 5],

["Land_BagBunker_Tower_F", 7],

["Land_BagFence_Long_F", 3],

["Land_BarGate_F", 3],

["Land_Canal_WallSmall_10m_F", 4],

["Land_Canal_Wall_Stairs_F", 3],

["Land_CargoBox_V1_F", 5],

["Land_CncBarrierMedium4_F", 4],

["Land_CncShelter_F", 4],

["Land_CncWall4_F", 5],

["Land_HBarrierBig_F", 5],

["Land_HBarrierTower_F", 8],

["Land_HBarrierWall4_F", 4],

["Land_HBarrierWall6_F", 5],

["Land_HBarrierWall6_F", 6],

["Land_HBarrier_1_F", 1],

["Land_HBarrier_3_F", 3],

["Land_HBarrier_5_F", 5],

["Land_LampShabby_F",3],

["Land_MetalBarrel_F", 2],

["Land_Mil_ConcreteWall_F", 5],

["Land_Mil_WallBig_4m_F", 5],

["Land_Obstacle_Ramp_F", 5],

["Land_Pipes_large_F", 5],

["Land_RampConcreteHigh_F", 6],

["Land_RampConcrete_F", 5],

["Land_Sacks_goods_F", 2],

["Land_Scaffolding_F", 3],

["Land_Shoot_House_Wall_F", 3],

["Land_Stone_8m_F", 5],

["Land_ToiletBox_F", 6],

["Land_WaterBarrel_F", 2],

["Land_Cargo_HQ_V1_F", 10],

["Land_Cargo_Patrol_V1_F", 8],

["Land_Cargo_House_V1_F", 15],

["Land_i_Addon_03mid_V1_F", 10],

["Land_i_Garage_V1_F", 10],

["Land_Shed_Small_F", 10]

];

/****** MOVABLE-BY-PLAYER OBJECTS / OBJETS DEPLACABLES PAR LE JOUEUR ******/

R3F_LOG_CFG_objets_deplacables =

[

"ReammoBox_F",

"Quadbike_01_base_F",

"Rubber_duck_base_F",

"UAV_01_base_F",

"Land_BagBunker_Large_F",

"Land_BagBunker_Small_F",

"Land_BagBunker_Tower_F",

"Land_BagFence_Long_F",

"Land_BarGate_F",

"Land_Canal_WallSmall_10m_F",

"Land_Canal_Wall_Stairs_F",

"Land_CncBarrierMedium4_F",

"Land_CncShelter_F",

"Land_CncWall4_F",

"Land_HBarrierBig_F",

"Land_HBarrierTower_F",

"Land_HBarrierWall4_F",

"Land_HBarrierWall6_F",

"Land_HBarrier_1_F",

"Land_HBarrier_3_F",

"Land_HBarrier_5_F",

"Land_LampDecor_F",

"Land_LampShabby_F",

"Land_MetalBarrel_F",

"Land_Mil_ConcreteWall_F",

"Land_Mil_WallBig_4m_F",

"Land_Pipes_large_F",

"Land_RampConcreteHigh_F",

"Land_RampConcrete_F",

"Land_Sacks_goods_F",

"Land_Scaffolding_F",

"Land_Shoot_House_Wall_F",

"Land_Stone_8m_F",

"Land_ToiletBox_F",

"Land_WaterBarrel_F",

"Land_Cargo_HQ_V1_F",

"Land_Cargo_Patrol_V1_F",

"Land_Cargo_House_V1_F",

"Land_i_Addon_03mid_V1_F",

"Land_i_Garage_V1_F",

"Land_Shed_Small_F"

];

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Soooo we got it fixed - R3F works and the Items are spawning, but the shop is still broken. All menus are empty:(

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famillair code ;)

btw this is the wasteland mission, and not r3f's logistics addon (r3f does nothing with the gun / general shops)

be aware we've released v0.9d now with the new user interface and alot of fixes :)

info and links at: http://forums.a3wasteland.com/index.php?topic=68.0

i think it's a good idea to re-base your missions code of a new copy to make sure you got the latest fixes in your mission.

which part of the shop isnt working btw? might be an old bug we've fixed allready :)

goodluck!

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Haha yeah it's a modified GoT VersioN ;))

We will definitely have a look at the 0.9d and try to adapt our mission for it.

Mh we have a vehicle/base object shop on the map. So far so good, but as soon as we add additional items for sale all buyable items disappear and you have an empty shop :( But it is probably a fault from our side, since I am sure that there are other .sqf data for the shops than the config.sqf showing the sellable items.

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