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foffy

Game performance comes to a halt when I fire

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Hey there. First I'd like to preface I have not touched ArmA III in a long while, but I have only gotten back into it recently to try some new mods and gear up for the campaign release in the coming days. Much to my surprise there appears to be a massive, significantly unplayable element in play with my game. Anytime I fire, there is a pure freeze in all gameplay for at least 4-to-5 seconds from the shot, and then to the bullet hitting something. This means there is always at least 10 seconds of solid inactivity, between a small window of activity. I am absolutely sure it is nothing I have particularly caused, as my machine has been plenty capable of handling the game proper, which it has since the Alpha phase in March. I am currently on the dev build, which recently updated shortly before I played and encountered this problem, so I am unsure if it is something of the build or not. All mods have been turned off to see if it was any one of them, and the problem still persists.

If there is any particular information I can give you to help deduce my problem, please tell me. I'd like to have this solved because this seems to happen on all fronts, and has essentially made the game 100% unplayable for me. I do apologize if I have seemed to note an already docked problem, but this is the first I've encountered it. The game worked fine the last I played, two or so weeks ago, so it's clearly something under the hood.

EDIT: Found the very immediate solution. Because I had my PS3 controller plugged in (but not the drive active, so it should only be recognized as disconnected), ArmA III recognized a 'controller' was active. Either activating the controller or unplugging it solved it. I assume the lag was it trying to find the controller to give rumble feedback when it fact the game should have not been looking for a controller at all! Seems a very strange problem had a very strange cause. :P

Edited by Foffy

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