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wuestenkamm

Trigger moves triggering unit

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Hey guys, I need your help again ; )

I'm working on a mission where it would be really cool to get on a rooftop (i hope its the right word) on the buildingcomplex western of the townhall in chernogorsk.

I've got it 'working' with triggers now, but just for one player. And if some random object would pass the trigger, the players position is directly set 15m above ground.

To get this working in multiplayer I thought it should work with a script, i saw in this forum that it's possible to identify the triggering unit, but because of lacking skill

i'd like to ask for some help for a script to identify and moving the triggering unit up.

i hope someone can help me with this,

best regards,

wuestenkamm

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You could give the unit that you want to "move" a name within the editor. You could then try putting this in the condition field:

player == unitname

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