pro 10 Posted October 19, 2013 Hi checked Google for this one and no luck. I am looking for a short "guide" on the modules, Show/Hide. I am using UPS (Urban Patrol Script) in several areas and to avoid too much hassle with FPS I need to have a show/hide modules on the groups that are within the UPS Marker. I did this before but have totally forgotten the setup and got none the wiser reading the info tab about the module itself in the game. I am not looking for any scripts, just a short explanation on how to get it to work with the modules, eventually drop the UPS and use Dynamic Patrol/Spawn modules instead and use the show/hide module on the Skirmish.init..if possible. Thanks in advance! Jonny Share this post Link to post Share on other sites
cobra4v320 27 Posted October 19, 2013 (edited) Place a show/hide module with hide option. Place a show/hide module with show option. place a trigger with condition that will show the vehicle. In the example below I have a trigger grouped to the player, when the player enters the trigger it will show the truck. Sync the modules to the truck. Sync the show option module to the trigger. Edited October 19, 2013 by cobra4v320 Share this post Link to post Share on other sites
pro 10 Posted October 20, 2013 Place a show/hide module with hide option. Place a show/hide module with show option. place a trigger with condition that will show the vehicle. In the example below I have a trigger grouped to the player, when the player enters the trigger it will show the truck. Sync the modules to the truck. Sync the show option module to the trigger. http://imageshack.com/a/img14/4673/v4i1.jpg Great thanks! Figured it out myself after few hours of fumbling around, ended up with a trigger that got activated once Blufor entered the area, synced groups TLs with show and hide with the trigger synced to show. :) Jonny Share this post Link to post Share on other sites
cobra4v320 27 Posted October 20, 2013 Great thanks!Figured it out myself after few hours of fumbling around, ended up with a trigger that got activated once Blufor entered the area, synced groups TLs with show and hide with the trigger synced to show. :) Jonny I have learned that rather than scratching my head for hours making this game work, do a google search for what I am trying to accomplish because the question has already been asked and answered at least 20 times in at least 4 different forums. I spent forever trying to get a script to work last night, spent 2 minutes searching google and found my answer. 1 Share this post Link to post Share on other sites