roguetrooper 2 Posted October 13, 2013 I have a weapon crate that is script-filled with 30Rnd_65x39_case_mag. In editor mode there is no error message, but in MP and SP there is a confirm-error-message at map startup that this is an unknown class name. What's going on there? (I use latest dev build, no mods.) Share this post Link to post Share on other sites
CharlieSp 10 Posted October 18, 2013 Are you inputting the script through the editor or by a .sqf file? if you're doing it by a .sqf file make sure you put an underscore (_) before the actual command (For example: _this addmagazinecargo ["30Rnd_65x39_case_mag"]; ) and make sure you're calling the script correctly into the ammobox ( _dummy = this execvm "scripthere.sqf"; ). However if you're doing it directly in the editor make sure there ISNT an underscore in front of it, also i'd double check the classname, just in case Share this post Link to post Share on other sites