progamer 14 Posted October 13, 2013 (edited) How do i edit max wave height config to be ridiculously high? http://browser.six-projects.net/cfg_worlds/Stratis/config?version=70 Edited October 13, 2013 by ProGamer Share this post Link to post Share on other sites
progamer 14 Posted October 13, 2013 None of the wave related commands seem to do anything. Share this post Link to post Share on other sites
j0nes 194 Posted October 13, 2013 well I know you can do it in the editor in the intel setting, but even on the largest option theyre not huge. so it may not even be possible to get the height youre going for Share this post Link to post Share on other sites
progamer 14 Posted October 13, 2013 But the intel option only goes so high now, which is ridiculously low. There has to be a way. This is the code i found in the config: class Sea { maxtide = 0; maxwave = 0.25; seamaterial = "#water"; seatexture = "a3\data_f\seatexture_co.paa"; seawavehscale = 1; seawavexduration = 5000; seawavexscale = "2.0/50"; seawavezduration = 10000; seawavezscale = "1.0/50"; shorefoammaterial = "#shorefoam"; shorematerial = "#shore"; shorewetmaterial = "#shorewet"; watergrid = 50; watermapscale = 20; }; This is the code I use in a custom addon: class CfgPatches { class Saku_dumbmod_swim_stratis { units[] = {"Altis"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Map_Altis"}; }; }; class CfgWorlds { class CAWorld; class Altis : CAWorld { class Sea { maxwave = 200; }; }; }; Share this post Link to post Share on other sites
j0nes 194 Posted October 13, 2013 hmmm Im thinking it would either be in maxwave or seawaveHscale, where maxwave would be the greatest possible wave configurable for that island (via intel or scripting) and seawaveHscale would be the one that the island starts out with (most likely 1 = 1:1 scale, so maybe try 1/2 or something larget).One thing to keep in mind is that the waves might get distorted when you make large, and I doubt youll get any cresting or anything, just large rolling waves. I dont know a lot about Island configs, so Im not the most suited to answer this, I just didnt know if this was at a more basic level of configuring stuff, but it appears it isnt :P Share this post Link to post Share on other sites
super-truite 54 Posted October 13, 2013 (edited) The last parameters I tried were: WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0.25; SeaWaveXScale = "0.1/50"; SeaWaveZScale = "0.1/50"; SeaWaveHScale = 100; SeaWaveXDuration = 30000; SeaWaveZDuration = 30000; I don't remember if those were good though ;). SeaWaveHscale is the most important but if you make the width of the wave too short, it will look ugly, so you need to play with SeaWaveXScale and SeaWaveYScale as well. You need also to adjust the level of the wave in the editor (to maximize the effect). It is fun, but the boats react in a weird way unfortunatly and as Jones said, there is no cresting. Also, it looks silly on the shores as you see some tsunami-like waves stopping instantaneously ... Edited October 13, 2013 by super-truite Share this post Link to post Share on other sites
frankltcol 10 Posted October 13, 2013 Hi, Is it possible to change wave direction and how? Thanks, Frank Share this post Link to post Share on other sites
super-truite 54 Posted October 15, 2013 I don't think so, there are not so much parameters for the "sea" class Share this post Link to post Share on other sites
progamer 14 Posted October 21, 2013 The last parameters I tried were: WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0.25; SeaWaveXScale = "0.1/50"; SeaWaveZScale = "0.1/50"; SeaWaveHScale = 100; SeaWaveXDuration = 30000; SeaWaveZDuration = 30000; I don't remember if those were good though ;). SeaWaveHscale is the most important but if you make the width of the wave too short, it will look ugly, so you need to play with SeaWaveXScale and SeaWaveYScale as well. You need also to adjust the level of the wave in the editor (to maximize the effect). It is fun, but the boats react in a weird way unfortunatly and as Jones said, there is no cresting. Also, it looks silly on the shores as you see some tsunami-like waves stopping instantaneously ... SeaWaveYScale doesn't exist, I think you ment SeaWaveZScale Share this post Link to post Share on other sites
bigpickle 0 Posted October 22, 2013 you probably will be able to adjust wave height as you want, next year sometime, when they declare the game finished. There's a lot covered by private or protected scope at the moment. Share this post Link to post Share on other sites
super-truite 54 Posted October 22, 2013 (edited) SeaWaveYScale doesn't exist, I think you ment SeaWaveZScale Yes, but it is a bit confusing with BIS: one day the Y axis is horizontal, the other it is vertical ;). edit: On a related note, can you vote for this: http://feedback.arma3.com/view.php?id=15576 This would allow to manipulate the sea class more consistently. Edited October 22, 2013 by super-truite Share this post Link to post Share on other sites