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zeotrope

Bandana Help Please

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Hi All. Could I get some help with the following BANDANA config. It compiles without error. I can see the new addon in the VAS. But cant see to wear the item. No headgear is displayed.

enum {

destructengine = 2,

destructdefault = 6,

destructwreck = 7,

destructtree = 3,

destructtent = 4,

stabilizedinaxisx = 1,

stabilizedinaxesxyz = 4,

stabilizedinaxisy = 2,

stabilizedinaxesboth = 3,

destructno = 0,

stabilizedinaxesnone = 0,

destructman = 5,

destructbuilding = 1

};

class DefaultEventhandlers;

class CfgPatches

{

class Zeotrope_Bandana_Config

{

units[] = {};

weapons[] = {};

requiredVersion = 0.1;

requiredAddons[] = {"A3_Characters_F", "A3_Characters_F_CIVIL"}; // So the config knows where to find the external class references.

};

};

class cfgWeapons

{

class ItemCore; // External class reference

class InventoryItem_Base_F; // External class reference

class HeadgearItem; // External class reference

class Uniform_Base; // External class reference

class UniformItem; // External class reference

class Vest_Camo_Base; // External class reference

class H_Bandanna_surfer; // External class reference

class Vest_NoCamo_Base; // External class reference

class VestItem; // External class reference

class ItemInfo; // External class reference

class bandana_chill_tacops_D: H_Bandanna_surfer

{

scope = 2;

displayName = "Tacops Bandana Chill (frost green)";

model = "\A3\Characters_F\Civil\scripts\headgear_c_bandana1.p3d";

hiddenSelectionsTextures[] = {"tacops_bandana_chill\bandana\Data\bandana_chill_co.paa"};

class ItemInfo: HeadgearItem

{

mass = 100;

uniformModel = "\A3\Characters_F\Civil\scripts\headgear_c_bandana1.p3d";

hiddenSelections[] = {"camo"};

};

};

};

Edited by Zeotrope
Error in post

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Yeah....that was the problem.

model = "\A3\Characters_F\Civil\scripts\headgear_c_bandana 1.p3d";

Should have been...

model = "\A3\Characters_F\Civil\headgear_c_bandana 1.p3d";

Thanks

Zeo

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